示例#1
0
        private void Update()
        {
            if (_input == null || _output == null || HeldItem == null)
            {
                return;
            }
            if (DesiredItem != null)
            {
                Debug.Log(_operation + " to " + DesiredItem.gameObject + " at " + DesiredItem.transform.position);
            }
            else
            {
                Debug.Log(_operation);
            }
            switch (_operation)
            {
            case InserterOperation.WaitingForItem:
                if (_input.TestForAvailableItems() && _output.TestForAvailableSlot())
                {
                    _operation  = InserterOperation.ReachingForItem;
                    DesiredItem = _input.GetDesiredItem(HeldItem.transform.position);
                }
                break;

            case InserterOperation.ReachingForItem:
                if (!_input.TestForAvailableItems() || DesiredItem == null)
                {
                    _operation = InserterOperation.Returning;
                    break;
                }
                HeldItem.transform.position = Vector3.MoveTowards(HeldItem.transform.position, DesiredItem.transform.position, _movementSpeed * Time.deltaTime);
                float distIn = Vector3.Distance(DesiredItem.transform.position, HeldItem.transform.position);
                if (distIn < 0.1f)
                {
                    DesiredItem = _output.GetDesiredItem(HeldItem.transform.position);
                    HeldItem.SetItem(DesiredItem.Item);
                    DesiredItem.RemoveItem();
                    _operation = InserterOperation.MovingItem;
                }
                else if (distIn > 2f)
                {
                    _operation = InserterOperation.Returning;
                }
                break;

            case InserterOperation.MovingItem:
                if (DesiredItem == null || DesiredItem.Item != null)
                {
                    _operation = InserterOperation.Returning;
                    break;
                }
                HeldItem.transform.position = Vector3.MoveTowards(HeldItem.transform.position, DesiredItem.transform.position, _movementSpeed * Time.deltaTime);
                float distOut = Vector3.Distance(DesiredItem.transform.position, HeldItem.transform.position);
                if (distOut < 0.1f)
                {
                    DesiredItem = _output.GetDesiredItem(HeldItem.transform.position);
                    DesiredItem.SetItem(HeldItem.Item);
                    HeldItem.RemoveItem();
                    _operation = InserterOperation.Returning;
                }
                else if (distOut > 3f)
                {
                    _operation = InserterOperation.Returning;
                }
                break;

            case InserterOperation.Returning:
                HeldItem.transform.position = Vector3.MoveTowards(HeldItem.transform.position, _basePosition, _movementSpeed * Time.deltaTime);
                break;
            }
        }
示例#2
0
 public CreativeOutputConnection(FactoryCreativeOutput creativeOutput)
 {
     _item = creativeOutput.Item;
 }