/* #################################################################### */ /* # METHODS # */ /* #################################################################### */ private void Start() { _jobGameObjectMap = new Dictionary <Job, GameObject>(); fsc = GameObject.FindObjectOfType <FurnitureSpriteController>(); WorldController.Instance.World.JobQueue.RegisterJobCreationCallback(OnJobCreated); }
// Use this for initialization private void Start() { _fsc = GameObject.FindObjectOfType <FurnitureSpriteController>(); _bmc = GameObject.FindObjectOfType <BuildModeController>(); _dragPreviewGameObjects = new List <GameObject>(); }