public GameObject Spawn(MonsterStatsPanelController statsPanelController) { List <Humour> humours = new List <Humour> { new Aggressive(), new Contrarian(), new Pacifist(), new Lazy(), new Rebel(), new Obedient() }; List <IMonsterType> monsterTypes = new List <IMonsterType> { new FallType(), new SpringType(), new SummerType(), new WinterType() }; List <string> names = new List <string> { "Seu Bezerro", "Milkshake", "Zé", "Fubanga", "Fuleco", "Enel" }; int health = rand.Next(5, 11); int strength = rand.Next(0, 11); int defense = rand.Next(0, 11); int speed = rand.Next(0, 5); string name = names[rand.Next(0, names.Count)]; Humour humour = humours[rand.Next(0, humours.Count)]; IMonsterType type = monsterTypes[rand.Next(0, monsterTypes.Count)]; Monster monster = new Monster { Strength = strength, Defense = defense, MaxHealth = health, Health = health, Speed = speed, Type = type, Humour = humour, Name = name, HasFled = false }; var prefabInstance = Instantiate(_monsterPrefab); prefabInstance.GetComponent <Image>().sprite = MonsterSprites[rand.Next(0, MonsterSprites.Count)]; prefabInstance.GetComponent <MonsterController>().Init(monster, statsPanelController); return(prefabInstance); }
public void Init(MonsterSpawner monsterSpawner, Player player, MonsterStatsPanelController statsPanelController) { Player = player; Monsters = new List <GameObject>(); MonsterSpawner = monsterSpawner; for (int i = 0; i < 6; i++) { GameObject monster = MonsterSpawner.Spawn(statsPanelController); monster.transform.SetParent(transform); Player.ChooseMonster(monster.GetComponent <MonsterController>().Monster); Monsters.Add(monster); } }
public void Init(Monster monster, MonsterStatsPanelController statsPanelController) { Monster = monster; StatsPanelController = statsPanelController; }