internal void SetAttributes(Game game, Color color) { this.data = game; gameName.text = game.GetNames()[SettingsController.GetController().GetLanguage()]; areaImage.sprite = game.GetIcon(); gameObject.GetComponent<Image>().color = color; }
internal void UpdateTexts(Game game, int language) { gameNameTxt.text = game.GetNames()[language]; titleTxt.text = game.GetTitles()[language]; sentenceText.text = language == 0 ? "Se necesita obtener exactamente X l" : "You need obtain exactly X l"; }
internal void UpdateTexts(Game game, int laguange) { gameNameText.text = game.GetNames()[laguange]; titleText.text = game.GetTitles()[laguange]; TotalText.text = "" + 0; }
private void UpdateTexts(Game game, int language) { gameNameTxt.text = game.GetNames()[language]; titleTxt.text = game.GetTitles()[language]; }
private void UpdateTexts(Game game, int language) { titleTxt.text = game.GetTitles()[language]; gameNameTxt.text = game.GetNames()[language]; fractionTxt.text = language == 0 ? "Fracción" : "Fraction"; }
internal void UpdateTexts(Game game, int language) { gameNameText.text = game.GetNames()[language]; titleText.text = game.GetTitles()[language]; switch (language) { case 0: //titleText.text = "Descompone la suma para llegar al resultado"; rowNames[0].text = "Unos:"; rowNames[1].text = "Dieces:"; rowNames[2].text = "Cienes:"; rowNames[3].text = "Miles:"; rowNames[4].text = "Diez miles:"; break; default: //titleText.text = "Decomposes the sum to get the result"; rowNames[0].text = "Units:"; rowNames[1].text = "Tens:"; rowNames[2].text = "Hundreds:"; rowNames[2].fontSize -= 5; rowNames[3].text = "Thousands:"; rowNames[4].text = "Tens of thousands:"; rowNames[3].fontSize -= 5; rowNames[4].fontSize -= 5; break; } }
private void UpdateTexts(Game game, int language) { gameNameTxt.text = game.GetNames()[language]; titleTxt.text = game.GetTitles()[language]; /* switch (Settings.SettingsController.GetController().GetLanguage()) { case 0: gameNameTxt.text = "REPARTE\nBOTELLAS"; titleTxt.text = "Arrastra las botellas hasta las mesas"; break; default: gameNameTxt.text = "BOTTLE\nDISTRIBUTION"; titleTxt.text = "Drag the bottles to the tables"; break; }*/ }
internal void UpdateTexts(Game game, int language) { typeAngleToggles[0].GetComponentInChildren<Text>().text = I18n.Msg("acute"); typeAngleToggles[1].GetComponentInChildren<Text>().text = I18n.Msg("right"); typeAngleToggles[2].GetComponentInChildren<Text>().text = I18n.Msg("obtuse"); gameNameTxt.text = game.GetNames()[language]; titleTxt.text = game.GetTitles()[language]; }
private void UpdateTexts(Game gameInfo, int langauge) { gameNameTxt.text = gameInfo.GetNames()[langauge]; titleTxt.text = gameInfo.GetTitles()[langauge]; }
private void UpdateTexts(Game game, int langugage) { title.text = game.GetNames()[langugage]; rules.text = game.GetTitles()[langugage]; }
private void SetTexts(Game game, int language) { gameName.text = game.GetNames()[language]; title.text = game.GetTitles()[language]; }
private void UpdateTexts(Game game, int language) { gameNameTxt.text = game.GetNames()[language]; titleTxt.text = game.GetTitles()[language]; /* switch () { case 0: gameNameTxt.text = "DISTRIBUCIÓN\nDE PORCENTAJES"; titleTxt.text = "Distribuye en partes iguales"; break; default: gameNameTxt.text = "DISTRIBUTION \nPERCENTAGES"; titleTxt.text = "Distributed equally"; break; } */ }
void SetTexts(Game game, int language) { title.text = game.GetNames()[language]; rules.text = game.GetTitles()[language]; //title.text = I18n.Msg("numbersLine.title"); //rules.text = I18n.Msg("numbersLine.rules"); }
private void UpdateTexts(Game game, int language) { titleTxt.text = game.GetTitles()[language]; gameNameTxt.text = game.GetNames()[language]; commaBtn.GetComponentInChildren<Text>().text = language == 0 ? "," : "."; }
void SetTexts(Game game, int language) { title.text = game.GetNames()[language]; rules.text = game.GetTitles()[language]; }
private void AddMetricRow(Game game, int level) { GameMetrics gameMetric = MetricsController.GetController().GetBestMetric(game.GetArea(), game.GetId(), level); if(gameMetric == null) return; GameObject row = Instantiate(metricsRowPrefab); viewRows.Add(row.GetComponent<MetricsRow>()); if (gameMetric == null) { row.GetComponent<MetricsRow>().SetScore(0); row.GetComponent<MetricsRow>().SetStars(0); row.GetComponent<MetricsRow>().SetArea(game.GetArea()); row.GetComponent<MetricsRow>().SetIndex(game.GetId()); row.GetComponent<MetricsRow>().DisableViewDetails(); } else { row.GetComponent<MetricsRow>().SetScore(gameMetric.GetScore()); row.GetComponent<MetricsRow>().SetStars(gameMetric.GetStars()); row.GetComponent<MetricsRow>().SetArea(gameMetric.GetArea()); row.GetComponent<MetricsRow>().SetIndex(gameMetric.GetIndex()); } // row.GetComponent<MetricsRow>().SetActivity(AppController.GetController().GetActivityName(area, game)); row.GetComponent<MetricsRow>().SetActivity(game.GetNames()[SettingsController.GetController().GetLanguage()]); row.GetComponent<MetricsRow>().SetLevel(level); row.GetComponent<MetricsRow>().SetIcon(game.GetIcon()); FitRowToPanel(row); }
private void UpdateTexts(Game game, int language) { gameNameTxt.text = game.GetNames()[language]; titleTxt.text = game.GetTitles()[language]; /*switch (Settings.SettingsController.GetController().GetLanguage()) { case 0: gameNameTxt.text = "LA PIEZA\nFALTANTE"; titleTxt.text = "Selecciona la fracción que representa la porción de la derecha"; break; default: gameNameTxt.text = "THE MISSING\nPART"; titleTxt.text = "Select the fraction that represents the portion of the right"; break; }*/ }