public WASDAnimationImporter(SingleAnimationImporter w, SingleAnimationImporter a, SingleAnimationImporter s, SingleAnimationImporter d) { _w_importer = w; _a_importer = a; _s_importer = s; _d_importer = d; }
public AnimationDNABlock BuildAnimation(SingleAnimationImporter animationDefinition, string spritesheetKey, string direction) { string animationKey = spritesheetKey + "_" + animationDefinition.TagName; // fetch all frames for an model/action/direction into a list List <Sprite> spriteList = new List <Sprite>(); for (int i = 0; i < animationDefinition.NumberOfFrames; i++) { string spriteKey = animationKey + "_" + i; Sprite sprite = AtlasManager.GetSprite(spriteKey); spriteList.Add(sprite); } // get the model key from the animation key string modelKey = animationKey.Split('_')[0].ToUpper(); int sortingOrder = DNABlockType.GetSortingOrder(modelKey, direction); // create a new animation block return(new AnimationDNABlock(animationKey, spriteList, direction, sortingOrder)); }