示例#1
0
 static int Get(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Assets.Script.SpriteFactory obj = (Assets.Script.SpriteFactory)ToLua.CheckObject(L, 1, typeof(Assets.Script.SpriteFactory));
         string             arg0         = ToLua.CheckString(L, 2);
         int                arg1         = (int)LuaDLL.luaL_checknumber(L, 3);
         UnityEngine.Sprite o            = obj.Get(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#2
0
    static int _CreateAssets_Script_SpriteFactory(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                Assets.Script.SpriteFactory obj = new Assets.Script.SpriteFactory();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Assets.Script.SpriteFactory.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }