/// <summary> /// Event02_08_FindCorpsesのロード /// </summary> /// <param name="saveController"></param> private void load_Event02_08_FindCorpses(SaveController02 saveController) { if (saveController.completed_Event02_08_FindCorpses()) { eventPanel7.SetActive(false); } }
/// <summary> /// Event02_05_MeetMeikoのロード /// </summary> /// <param name="saveController"></param> private void load_Event02_05_MeetMeiko(SaveController02 saveController) { if (saveController.completed_Event02_05_MeetMeiko()) { eventPanel4.SetActive(false); } }
/// <summary> /// ステージの初期化 /// </summary> private void initializeStage() { SaveController02 saveController02 = new SaveController02(); // データのロード SaveController.SceneNo[] scene = saveController02.get_Scene(); SaveController.PlaceNo place = saveController02.get_Place(); // プレイヤーの位置を設定する if (scene[0].Equals(SaveController.SceneNo.Scene02) && (place.Equals(SaveController.PlaceNo.Place02))) { Player.transform.position = entryPoint2.transform.position; Player.transform.rotation = entryPoint2.transform.rotation; saveController02.save_Scene(SaveController.SceneNo.Scene02, SaveController.PlaceNo.Place02); } else if (scene[0].Equals(SaveController02.SceneNo.Scene03)) { Player.transform.position = entryPoint2.transform.position; Player.transform.rotation = entryPoint2.transform.rotation; saveController02.save_Scene(SaveController.SceneNo.Scene02, SaveController.PlaceNo.Place02); } else { Player.transform.position = entryPoint1.transform.position; Player.transform.rotation = entryPoint1.transform.rotation; saveController02.save_Scene(SaveController.SceneNo.Scene02, SaveController.PlaceNo.Place01); } load_Event02_01_Prologue(saveController02); load_Event02_05_MeetMeiko(saveController02); load_Event02_07_FindEnemies(saveController02); load_Event02_08_FindCorpses(saveController02); }
public bool event5() { // イベント完了を保存 SaveController02 saveController02 = new SaveController02(); saveController02.complete_Event02_05_MeetMeiko(); return(true); }
public bool event2() { // イベント完了を保存 SaveController02 saveController02 = new SaveController02(); saveController02.complete_Event02_08_FindCorpses(); return(true); }
public bool event9() { // イベント完了を保存 SaveController02 saveController02 = new SaveController02(); saveController02.complete_Event02_07_FindEnemies(); return(true); }
/// <summary> /// Event02_01_Prologueのロード /// </summary> /// <param name="saveController"></param> private void load_Event02_01_Prologue(SaveController02 saveController) { if (saveController.completed_Event02_01_Prologue() == false) { Enemy1.SetWalkRange(0.0f); //Enemy1.SetSpeed(0.7f); //Enemy1.SetAccelSpeed(0.7f); Enemy1.SetReactDistance(0.0f); Enemy1.tag = "Enemy1"; eventList = new Event02_01_Prologue(this).GetEventList(); } }
private bool event19() { // プロローグ完了を保存 SaveController02 saveController02 = new SaveController02(); saveController02.complete_Event02_01_Prologue(); eventController02.Enemy1.SetWalkRange(100.0f); eventController02.Enemy1.SetSpeed(0.7f); eventController02.Enemy1.SetReactDistance(20.0f); return(true); }
public void Start() { base.Start(); // イベント情報の設定 setEventDictionary(); // ステージの初期化 initializeStage(); // めいと会っていなければ会わせる SaveController02 saveController02 = new SaveController02(); if (saveController02.completed_Event02_05_MeetMeiko() == false) { eventList = new Event03_00_MeetMeiko(this).GetEventList(); } }
/// <summary> /// Event02_07_FindEnemiesのロード /// </summary> /// <param name="saveController"></param> private void load_Event02_07_FindEnemies(SaveController02 saveController) { if (saveController.completed_Event02_07_FindEnemies()) { enemy4.SetSpeed(0.7f); enemy4.SetAccelSpeed(1.1f); enemy4.SetWalkRange(90.0f); enemy5.SetSpeed(0.7f); enemy5.SetAccelSpeed(1.1f); enemy5.SetWalkRange(90.0f); enemyGirl1.SetSpeed(0.7f); enemyGirl1.SetAccelSpeed(1.1f); enemyGirl1.SetWalkRange(60.0f); eventPanel6.SetActive(false); } }