public static NewImageEffect OldPhoto() { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.Back) .Operate(NewImageEffect.OperateMode.OldPhoto) .Get(); return(e); }
public static NewImageEffect DeleteSpriteByDepth(int depth) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .Operate(NewImageEffect.OperateMode.Delete) .Get(); return(e); }
public static NewImageEffect RemoveAllPic() { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.AllPic) .Operate(NewImageEffect.OperateMode.Delete) .Get(); return(e); }
public static NewImageEffect Wait(float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.All) .TotalTime(time) .Operate(NewImageEffect.OperateMode.Wait) .Get(); return(e); }
public static NewImageEffect SetAlphaByDepth(int depth, float alpha) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .Operate(NewImageEffect.OperateMode.SetAlpha) .FinalAlpha(alpha) .Get(); return(e); }
public static NewImageEffect SetAlphaBackSprite(float alpha) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.Back) .FinalAlpha(alpha) .Operate(NewImageEffect.OperateMode.SetAlpha) .Get(); return(e); }
public static NewImageEffect SetDefaultPostionByDepth(int depth, string pstr) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .Operate(NewImageEffect.OperateMode.SetPos) .FinalPosition(pstr) .Get(); return(e); }
public static NewImageEffect TransBackSprite(float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.Back) .TotalTime(time) .Operate(NewImageEffect.OperateMode.Trans) .Get(); return(e); }
public static NewImageEffect SetSpriteByDepth(int depth, string sprite) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .Source(sprite) .Operate(NewImageEffect.OperateMode.SetSprite) .Get(); return(e); }
public static NewImageEffect PreTransBackSprite(string sprite) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(-1) .Source(sprite) .Operate(NewImageEffect.OperateMode.PreTrans) .Get(); return(e); }
public static NewImageEffect SetBackSprite(string sprite) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.Back) .Source(sprite) .Operate(NewImageEffect.OperateMode.SetSprite) .Get(); return(e); }
public static NewImageEffect SetPostionByDepth(int depth, Vector3 position) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .Operate(NewImageEffect.OperateMode.SetPos) .FinalPosition(position) .Get(); return(e); }
public static NewImageEffect TransByDepth(int depth, float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .TotalTime(time) .Operate(NewImageEffect.OperateMode.Trans) .Get(); return(e); }
public static NewImageEffect PreTransByDepth(int depth, string sprite, string postision) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .Source(sprite) .Operate(NewImageEffect.OperateMode.PreTrans) .FinalPosition(postision) .Get(); return(e); }
public static NewImageEffect FadeInBackSprite(float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.Back) .TotalTime(time) .Operate(NewImageEffect.OperateMode.Fade) .FinalAlpha(1) .Get(); return(e); }
public static NewImageEffect FadeOutByDepth(int depth, float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .TotalTime(time) .Operate(NewImageEffect.OperateMode.Fade) .FinalAlpha(0) .Get(); return(e); }
public static NewImageEffect MoveDefaultByDepth(int depth, string pstr, float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .TotalTime(time) .Operate(NewImageEffect.OperateMode.Move) .FinalPosition(pstr) .Get(); return(e); }
public static NewImageEffect FadeOutAllPic(float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.AllPic) .TotalTime(time) .Operate(NewImageEffect.OperateMode.Fade) .FinalAlpha(0) .Get(); return(e); }
public static NewImageEffect MoveByDepth(int depth, Vector3 final, float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .TotalTime(time) .Operate(NewImageEffect.OperateMode.Move) .FinalPosition(final) .Get(); return(e); }
public static NewImageEffect Shutter(string sprite, string direction, float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.Back) .Source(sprite) .TotalTime(time) .Direction(direction) .Operate(NewImageEffect.OperateMode.Shutter) .Get(); return(e); }
public static NewImageEffect WindowShake(float v, int freq, float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.All) .TotalTime(time) .Operate(NewImageEffect.OperateMode.WinShake) .Variation(v) .Frequency(freq) .Get(); return(e); }
public static NewImageEffect SpriteShakeByDepth(int depth, float v, int freq, float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(depth) .TotalTime(time) .Operate(NewImageEffect.OperateMode.Shake) .Variation(v) .Frequency(freq) .Get(); return(e); }
public static NewImageEffect Mask(string sprite, string mask, float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.Back) .Source(sprite) .TotalTime(time) .Mask(mask) .Operate(NewImageEffect.OperateMode.Mask) .Get(); return(e); }
public static NewImageEffect Circle(string sprite, bool inverse, float time) { NewEffectBuilder builder = new NewEffectBuilder(); NewImageEffect e = builder.UI(NewImageEffect.ImageType.Back) .Source(sprite) .TotalTime(time) .Direction(inverse) .Operate(NewImageEffect.OperateMode.Circle) .Get(); return(e); }