示例#1
0
        public void ChangeSave()
        {
            string sysSave = JsonConvert.SerializeObject(tempData.saveInfo);

            SaveLoadTool.SaveFile(SaveLoadTool.GetSavePath("datasv.sav"), sysSave);
            RefreshSavePic();
        }
示例#2
0
        /// <summary>
        /// 初始化多周目数据
        /// </summary>
        private void InitMultiplay()
        {
            string filename = "datamp.sav";
            string savepath = SaveLoadTool.GetSavePath(filename);

            //判断是否含有datamp文件
            if (!SaveLoadTool.IsFileExists(savepath))
            {
                //若不存在 则生成默认数据表
                DefaultMultiData();
                //并写入本地文件
                string toSave = JsonConvert.SerializeObject(multiData);
                SaveLoadTool.SaveFile(savepath, toSave);
            }
            else
            {
                try
                {
                    //若文件存在 则读取二周目数据
                    string toLoad = SaveLoadTool.LoadFile(savepath);
                    multiData = JsonConvert.DeserializeObject <MultiData>(toLoad);
                }
                catch
                {
                    Debug.LogError("存档文件不符,已重置");
                    //出差错则覆盖本地文件
                    DefaultMultiData();
                    string toSave = JsonConvert.SerializeObject(multiData);
                    SaveLoadTool.SaveFile(savepath, toSave);
                }
            }
        }
示例#3
0
        private void InitSystem()
        {
            string filename = "config.sav";
            string savepath = SaveLoadTool.GetSavePath(filename);

            if (!SaveLoadTool.IsFileExists(savepath))
            {
                //若不存在则创建默认数据
                ResetSysConfig();
                string toSave = JsonConvert.SerializeObject(configData);
                SaveLoadTool.SaveFile(savepath, toSave);
            }
            else
            {
                try
                {
                    //读取config
                    string toLoad = SaveLoadTool.LoadFile(savepath);
                    configData = JsonConvert.DeserializeObject <ConfigData>(toLoad);
                }
                catch
                {
                    Debug.LogError("存档文件不符,已重置");
                    //出错则采用默认 并覆盖原文件
                    ResetSysConfig();
                    string toSave = JsonConvert.SerializeObject(configData);
                    SaveLoadTool.SaveFile(savepath, toSave);
                }
            }
        }
示例#4
0
        public void Delete(int i)
        {
            //删除存档
            string filename = "data" + i + ".sav";

            SaveLoadTool.DeleteFile(SaveLoadTool.GetSavePath(filename));
            //删除截图
            string picname = "data" + i + ".png";

            SaveLoadTool.DeleteFile(SaveLoadTool.GetSavePath(picname));
            //更新存档信息
            Dictionary <int, SavingInfo> savedic = tempData.saveInfo;

            if (savedic.ContainsKey(i))
            {
                savedic.Remove(i);
            }
            //写入系统存档
            string sysSave = JsonConvert.SerializeObject(savedic);

            SaveLoadTool.SaveFile(SaveLoadTool.GetSavePath("datasv.sav"), sysSave);
            RefreshSavePic();
        }
示例#5
0
        /* demo 1.22 去除
         * public void SetGameVar(string key, object value)
         * {
         *  datapool.WriteGameVar(key, value);
         * }
         *
         * public void SetInTurnVar(string key, object value)
         * {
         *  datapool.WriteInTurnVar(key, value);
         * }
         *
         * public void SetSystemVar(string key, object value)
         * {
         *  datapool.WriteSystemVar(key, value);
         * }
         * public T GetGameVar<T>(string key)
         * {
         *  return (T)datapool.GetGameVar(key);
         * }
         *
         * public T GetInTurnVar<T>(string key)
         * {
         *  return (T)datapool.GetInTurnVar(key);
         * }
         *
         * public T GetSystemVar<T>(string key)
         * {
         *  return (T)datapool.GetSystemVar(key);
         * }
         *
         * public bool ContainsGameVar(string key) { return datapool.GetGameVarTable().ContainsKey(key); }
         *
         * public bool ContainsInTurnVar(string key) { return datapool.GetInTurnVarTable().ContainsKey(key); }
         *
         * DataPool GetDataPool() { return datapool; }
         *
         * public Hashtable GetGameVars()
         * {
         *  return datapool.GetGameVarTable();
         * }
         * public Hashtable GetInTurnVars()
         * {
         *  return datapool.GetInTurnVarTable();
         * }
         * public Hashtable GetSystemVars()
         * {
         *  return datapool.GetSystemTable();
         * }
         */
        #endregion

        #region 存读档用
        public void Save(int i)
        {
            string toSave   = DataToJsonString();
            string filename = "data" + i + ".sav";

            SaveLoadTool.SaveFile(SaveLoadTool.GetSavePath(filename), toSave);
            //储存截图
            string picname = "data" + i + ".png";

            byte[] picdata = (byte[])tempData.GetTempVar("缩略图");
            SaveLoadTool.CreatByteFile(SaveLoadTool.GetSavePath(picname), picdata);
            //更新存档信息
            Dictionary <int, SavingInfo> savedic = tempData.saveInfo;
            //TODO: 获取状态
            SavingInfo info = new SavingInfo();

            info.gameMode    = gameData.MODE;
            info.saveTime    = DateTime.Now.ToString("yyyy/MM/dd  HH:mm");
            info.saveText    = "存档了!";
            info.currentText = tempData.currentText;
            info.picPath     = picname;
            //SavingInfo info = new SavingInfo(gamemode, savetime, customtext, picname);
            if (savedic.ContainsKey(i))
            {
                savedic[i] = info;
            }
            else
            {
                savedic.Add(i, info);
            }
            //写入系统存档
            string sysSave = JsonConvert.SerializeObject(savedic);

            SaveLoadTool.SaveFile(SaveLoadTool.GetSavePath("datasv.sav"), sysSave);
            RefreshSavePic();
        }