public static Vector3 EyePosition(this TransformSnapshot self, float eyeDistance) { return(VectorR.MoveStraight( position: self.Position, rotation: self.Rotation, distance: eyeDistance, forward: false)); }
public static TransformSnapshot New(Vector3 eyePosition, Quaternion eyeRotation, float eyeDistance) { Vector3 position = VectorR.MoveStraight( position: eyePosition, rotation: eyeRotation, distance: eyeDistance, forward: true); Quaternion rotation = eyeRotation; return(new TransformSnapshot(position, rotation)); }