private static void UpdateData() { //Debug.Log("Hello There"); GameObject[] gameObjects = FindObjectsOfType <GameObject>(); foreach (GameObject gameObject in gameObjects) { if (gameObject.name == "ThirdPersonController" /* && component is Collider*/) { continue; } //Debug.Log("Hello There1"); var components = gameObject.GetComponents <Component>(); foreach (Component component in components) { if (component == null) { Debug.Log("Null Component!?"); } //Debug.Log("Hello There2"); if (gameObject.name == "ThirdPersonController" /* && component is Collider*/) { continue; } if (gameObject.name.Contains("plate") && (component is Collider /* || component is MeshFilter*/)) { continue; } if (component != null && GameObject_.Contains(component.GetType())) { //Debug.Log("Hello There3"); Type ourType = GameObject_.GetSerializableForm(component.GetType()); Component_ ourComponent = gameObject.GetComponent(ourType) as Component_; if (ourComponent == null) { ourComponent = gameObject.AddComponent(ourType) as Component_; } if (ourComponent != null) { ourComponent.UpdateID(); ourComponent.UpdateData(component); } else { Debug.Log("ERROR"); } } } GameObject_ go_ = gameObject.GetComponent <GameObject_>(); if (!go_) { go_ = gameObject.AddComponent <GameObject_>(); } go_.UpdateID(); go_.UpdateData(null); } Transform_.count = 0; //GameObject_.CallLate(); }
public abstract void UpdateData(UnityEngine.Object unityObject);// where T : UnityEngine.Object; public void UpdateID() { typeID = GameObject_.GetID(GetType()); }