public void PlayLoop(string name) { if (_lastPlayingTrackName != name){ AudioClipLoader = new AudioClipLoader(); var audioClip = AudioClipLoader.Load(name); _lastPlayingTrackName = name; Source.audio.loop = true; Source.audio.clip = audioClip; Source.audio.Play(); } }
public void Play(string name) { AudioClipLoader = new AudioClipLoader (); var audioClip = AudioClipLoader.Load(name); Source.audio.PlayOneShot (audioClip, 0.7f); }