private void OnTriggerExit(Collider other) { var vis = other.GetComponentInParent <ParallelCoordinatesVisualisation>(); if (_activeVisualisation == vis) { _activeVisualisation = null; } }
private void OnTriggerEnter(Collider other) { _activeVisualisation = other.GetComponentInParent <ParallelCoordinatesVisualisation>(); }
private void RemoveConnection(ParallelCoordinatesVisualisation connection) { _connections.Remove(connection); Destroy(connection.gameObject); }