public void RemovePassenger(SimulatePhysics passenger) { passengers.Remove(passenger); }
private void Awake() { physics = GetComponent <SimulatePhysics>(); transform = base.transform; }
public void AddPassenger(SimulatePhysics passenger) { passengers.Add(passenger); }
private void Awake() { velocity = GetComponent <Velocity>(); physics = GetComponent <SimulatePhysics>(); controller = GetComponent <IPlatformCharacterController>(); }