public static long GetMarketingFinancingCostMultiplier(GameEntity product, GameContext gameContext, int financing) { var clientCost = Markets.GetClientAcquisitionCost(product.product.Niche, gameContext); var flow = Marketing.GetClientFlow(gameContext, product.product.Niche); // not released // needs to depend on own size if (financing == 0) { return((long)(clientCost * flow / 10)); } // released if (financing == 1) { return((long)(clientCost * flow)); } // capturing market var audience = Markets.GetAudienceSize(gameContext, product.product.Niche); return((long)(clientCost * audience)); //var marketing = MarketingUtils.GetAudienceReachModifierBasedOnMarketingFinancing(financing); //return Mathf.Pow(marketing, 1.78f); }