// Use this for initialization void Start() { state = GameObject.Find("GameManager").GetComponent<GameManager>().activeState as StateStageOne; }
void Start() { gerador = GameObject.Find("Gerador"); manager = GameObject.Find("GameManager").GetComponent<GameManager>(); state = manager.activeState as StateStageOne; direction = GameObject.Find("Direction"); // Make the rigid body not change rotation rigidbody.freezeRotation = true; }