void OnSyncedTriggerStay(BoxCollision2D collision) { if (OnSyncedTriggerStayEvent != null) { OnSyncedTriggerStayEvent(collision); } }
void OnSyncedTriggerExit(BoxCollision2D collision) { if (OnSyncedTriggerExitEvent != null) { OnSyncedTriggerExitEvent(collision); } }
void OnSyncedCollisionEnter(BoxCollision2D collision) { if (OnSyncedCollisionEnterEvent != null) { OnSyncedCollisionEnterEvent(collision); } }