internal void CollectBundles(AssetBundleModel.BundleInfo bundle) { var bunData = bundle as AssetBundleModel.BundleDataInfo; if (bunData != null) { m_Selecteditems.Add(bunData); } else { var bunFolder = bundle as AssetBundleModel.BundleFolderInfo; foreach (var bun in bunFolder.GetChildList()) { CollectBundles(bun); } } }
internal override void AddChild(BundleInfo info) { m_Children.Add(info.displayName, info); }
internal BundleTreeItem(BundleInfo b, int depth, Texture2D iconTexture) : base(b.nameHashCode, depth, b.displayName) { m_Bundle = b; icon = iconTexture; children = new List <TreeViewItem>(); }
internal abstract void AddChild(BundleInfo info);
internal override void AddChild(BundleInfo info) { m_Children.Add(info.m_Name.variant, info); }