private void OnDisable() { #if UNITY_2018_3_OR_NEWER PrefabStage.prefabStageClosing -= ReplacePrefabStageObjectsWithAssets; #endif if (mainWindow == this) { mainWindow = null; } }
private void OnDisable() { #if UNITY_2018_3_OR_NEWER UnityEditor.Experimental.SceneManagement.PrefabStage.prefabStageClosing -= ReplacePrefabStageObjectsWithAssets; #endif if (mainWindow == this) { mainWindow = null; } }
private static void OpenActiveWindow() { if (!mainWindow) { mainWindow = GetWindow <AssetUsageDetectorWindow>(); mainWindow.titleContent = windowTitle; mainWindow.minSize = windowMinSize; } mainWindow.Show(); }
private static void OpenNewWindow() { Rect?windowTargetPosition = null; if (mainWindow) { Rect position = mainWindow.position; position.position += new Vector2(50f, 50f); windowTargetPosition = position; } mainWindow = CreateInstance <AssetUsageDetectorWindow>(); mainWindow.titleContent = windowTitle; mainWindow.minSize = windowMinSize; if (windowTargetPosition.HasValue) { mainWindow.shouldRepositionSelf = true; mainWindow.windowTargetPosition = windowTargetPosition.Value; } mainWindow.Show(true); }
private void OnFocus() { mainWindow = this; }