internal static string[] BuildExportPackageAssetListGuids(string[] guids, bool dependencies) { List <string> methods = new List <string> { "UnityEditor.PackageUtility.BuildExportPackageItemsList", "UnityEditor.AssetServer.BuildExportPackageAssetListAssetsItems" }; MethodInfo methodInfo = BackwardsCompatibilityUtility.GetMethodInfo(methods, new Type[] { typeof(string[]), typeof(bool) }); object[] parameters = new object[] { guids, dependencies }; object[] array = (object[])methodInfo.Invoke(null, parameters); string[] array2 = new string[array.Length]; FieldInfo field = methodInfo.ReturnType.GetElementType().GetField("guid"); for (int i = 0; i < array.Length; i++) { string text = (string)field.GetValue(array[i]); array2[i] = text; } return(array2); }
public AssetBundleCreateRequest LoadFromMemoryAsync(byte[] bytes) { List <string> methods = new List <string> { "UnityEngine.AssetBundle.LoadFromMemoryAsync", "UnityEngine.AssetBundle.CreateFromMemory" }; MethodInfo methodInfo = BackwardsCompatibilityUtility.GetMethodInfo(methods, new System.Type[] { typeof(byte[]) }); return((AssetBundleCreateRequest)methodInfo.Invoke(null, new object[] { bytes })); }
public static object TryStaticInvoke(List <string> methods, object[] parameters) { MethodInfo methodInfo = BackwardsCompatibilityUtility.GetMethodInfo(methods, null); return(methodInfo.Invoke(null, parameters)); }