示例#1
0
        /* Save the new level */
        private void saveLevel_Click(object sender, EventArgs e)
        {
            if (levelName.Text == "")
            {
                MessageBox.Show("Level must have a name!", "No level name.", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            for (int i = 0; i < LevelFile.GetData().Count; i++)
            {
                if (LevelFile.GetData()[i].levelName == levelName.Text)
                {
                    MessageBox.Show("Level name must be unique!", "Level name already exists.", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
            }

            string pathToEnv = "ENV/PRODUCTION/" + levelName.Text.Trim().ToUpper().Replace(' ', '_') + "/";

            LevelFile.GetData().Add(new Level(levelName.Text, "DATA/" + pathToEnv, (LevelType)levelType.SelectedIndex));
            LevelFile.SaveData();

            Directory.CreateDirectory(pathToEnv);
            File.WriteAllBytes(pathToEnv + "COMMANDS.BIN", Properties.Resources.COMMANDS_BIN);
            File.WriteAllBytes(pathToEnv + "COMMANDS.JSON", Properties.Resources.COMMANDS_JSON);
            ModelsFile.GetFiles().Clear();
            ModelsFile.Save(pathToEnv);
            TexturesFile.GetFiles().Clear();
            TexturesFile.Save(pathToEnv);

            MessageBox.Show("Saved!", "Complete.", MessageBoxButtons.OK, MessageBoxIcon.Information);
            this.Close();
        }
示例#2
0
 private void ReloadList()
 {
     modelList.Items.Clear();
     ModelsFile.Load(levelPath);
     TexturesFile.Load(levelPath);
     foreach (Model model in ModelsFile.GetFiles())
     {
         if (!modelList.Items.Contains(model.modelName))
         {
             modelList.Items.Add(model.modelName);                                             //We share names between LOD0&1, so don't duplicate
         }
     }
 }
示例#3
0
        /* Import */
        private void importModel_Click(object sender, EventArgs e)
        {
            if (modelName.Text == "")
            {
                MessageBox.Show("Name cannot be blank!", "Invalid input", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            if (pathToLod0.Text == "" || pathToLod1.Text == "")
            {
                MessageBox.Show("Models must be selected for both LOD 0 & 1!", "Invalid input", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            for (int i = 0; i < ModelsFile.GetFiles().Count; i++)
            {
                if (ModelsFile.GetFiles()[i].modelName == modelName.Text)
                {
                    MessageBox.Show("Model name must be unique!", "Invalid input", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
            }

            Model newModelLOD0 = new Model(modelName.Text, LevelOfDetail.HIGH);

            if (!newModelLOD0.LoadFromOBJ(pathToLod0.Text))
            {
                MessageBox.Show("Model selected for LOD0 is invalid!\nModel must be triangulated and contain UV data.", "Invalid LOD0", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            Model newModelLOD1 = new Model(modelName.Text, LevelOfDetail.LOW);

            if (!newModelLOD1.LoadFromOBJ(pathToLod1.Text))
            {
                MessageBox.Show("Model selected for LOD1 is invalid!\nModel must be triangulated and contain UV data.", "Invalid LOD0", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            ModelsFile.AddFile(newModelLOD0);
            TexturesFile.AddFilesFromModel(newModelLOD0);
            ModelsFile.AddFile(newModelLOD1);
            TexturesFile.AddFilesFromModel(newModelLOD1);

            MessageBox.Show("Model successfully imported.", "Import complete", MessageBoxButtons.OK, MessageBoxIcon.Information);
            this.Close();
        }
示例#4
0
        /* Delete a model from the level */
        private void deleteModel_Click(object sender, EventArgs e)
        {
            if (modelList.SelectedIndex == -1)
            {
                return;
            }

            for (int i = 0; i < ModelsFile.GetFiles().Count; i++)
            {
                if (ModelsFile.GetFiles()[i].modelName == modelList.Items[modelList.SelectedIndex].ToString())
                {
                    ModelsFile.RemoveFile(ModelsFile.GetFiles()[i]);
                }
            }

            Texture[] prevTexs = new Texture[TexturesFile.GetFiles().Count];
            TexturesFile.GetFiles().CopyTo(prevTexs);
            TexturesFile.GetFiles().Clear();
            for (int i = 0; i < ModelsFile.GetFiles().Count; i++)
            {
                for (int x = 0; x < ModelsFile.GetFiles()[i].modelParts.Count; x++)
                {
                    for (int y = 0; y < prevTexs.Length; y++)
                    {
                        if (prevTexs[y].textureID == ModelsFile.GetFiles()[i].modelParts[x].thisMaterial.textureID)
                        {
                            TexturesFile.AddFile(prevTexs[y]);
                            break;
                        }
                    }
                }
            }

            ModelsFile.Save(levelPath);
            TexturesFile.Save(levelPath);

            ReloadList();
        }
示例#5
0
        public bool LoadFromOBJ(string path)
        {
            loadedFromObj = true;

            //Parse the OBJ to vertices/texcoords/normals
            List <string>  objFile         = File.ReadAllLines(path).ToList();
            List <Vector3> verts           = new List <Vector3>();
            List <Vector2> coords          = new List <Vector2>();
            List <Vector3> normals         = new List <Vector3>();
            List <Face>    faces           = new List <Face>();
            string         materialLibrary = "";
            string         thisMaterial    = "";

            foreach (string str in objFile)
            {
                if (str.Length > 0)
                {
                    if (str.Length > 7 && str.Substring(0, 7) == "mtllib ")
                    {
                        materialLibrary = str.Substring(7);
                    }
                    else if (str.Length > 2 && str.Substring(0, 2) == "v ")
                    {
                        string  _str         = str.Substring(2);
                        string  thisPos      = "";
                        Vector3 thisVertPos  = new Vector3();
                        int     vertPosIndex = 0;
                        for (int i = 0; i < _str.Length + 1; i++)
                        {
                            if (i == _str.Length || _str[i] == ' ')
                            {
                                if (thisPos == "")
                                {
                                    continue;
                                }
                                if (vertPosIndex == 0)
                                {
                                    thisVertPos.x = Convert.ToSingle(thisPos);
                                }
                                if (vertPosIndex == 1)
                                {
                                    thisVertPos.y = Convert.ToSingle(thisPos);
                                }
                                if (vertPosIndex == 2)
                                {
                                    thisVertPos.z = Convert.ToSingle(thisPos);
                                }
                                vertPosIndex++;
                                thisPos = "";
                                continue;
                            }
                            thisPos += _str[i];
                        }
                        verts.Add(thisVertPos);
                    }
                    else if (str.Length > 3 && str.Substring(0, 3) == "vt ")
                    {
                        string  _str          = str.Substring(3);
                        string  thisPos       = "";
                        Vector2 thisTexCoord  = new Vector2();
                        int     texCoordIndex = 0;
                        for (int i = 0; i < _str.Length + 1; i++)
                        {
                            if (i == _str.Length || _str[i] == ' ')
                            {
                                if (thisPos == "")
                                {
                                    continue;
                                }
                                if (texCoordIndex == 0)
                                {
                                    thisTexCoord.x = Convert.ToSingle(thisPos);
                                }
                                if (texCoordIndex == 1)
                                {
                                    thisTexCoord.y = Convert.ToSingle(thisPos) * -1;
                                }
                                texCoordIndex++;
                                thisPos = "";
                                continue;
                            }
                            thisPos += _str[i];
                        }
                        coords.Add(thisTexCoord);
                    }
                    else if (str.Length > 3 && str.Substring(0, 3) == "vn ")
                    {
                        string  _str        = str.Substring(3);
                        string  thisPos     = "";
                        Vector3 thisNormal  = new Vector3();
                        int     normalIndex = 0;
                        for (int i = 0; i < _str.Length + 1; i++)
                        {
                            if (i == _str.Length || _str[i] == ' ')
                            {
                                if (thisPos == "")
                                {
                                    continue;
                                }
                                if (normalIndex == 0)
                                {
                                    thisNormal.x = Convert.ToSingle(thisPos);
                                }
                                if (normalIndex == 1)
                                {
                                    thisNormal.y = Convert.ToSingle(thisPos);
                                }
                                if (normalIndex == 2)
                                {
                                    thisNormal.z = Convert.ToSingle(thisPos);
                                }
                                normalIndex++;
                                thisPos = "";
                                continue;
                            }
                            thisPos += _str[i];
                        }
                        normals.Add(thisNormal);
                    }
                    else if (str.Length > 7 && str.Substring(0, 7) == "usemtl ")
                    {
                        thisMaterial = str.Substring(7);
                    }
                    else if (str.Length > 2 && str.Substring(0, 2) == "f ")
                    {
                        string         _str          = str.Substring(2);
                        Face           thisFace      = new Face();
                        VertexGroup    thisVert      = new VertexGroup();
                        VertReaderType next          = VertReaderType.VERTEX;
                        string         currentNumber = "";
                        for (int i = 0; i < _str.Length + 1; i++)
                        {
                            if (i == _str.Length || _str[i] == '/' || _str[i] == ' ')
                            {
                                if (currentNumber == "")
                                {
                                    if (verts.Count == 0)
                                    {
                                        return(false);
                                    }
                                    if (coords.Count == 0)
                                    {
                                        return(false);
                                    }
                                    if (normals.Count == 0)
                                    {
                                        return(false);
                                    }
                                    continue;
                                }
                                switch (next)
                                {
                                case VertReaderType.VERTEX:
                                    thisVert.v = Convert.ToInt32(currentNumber);
                                    next       = VertReaderType.COORDINATE;
                                    break;

                                case VertReaderType.COORDINATE:
                                    thisVert.c = Convert.ToInt32(currentNumber);
                                    next       = VertReaderType.NORMAL;
                                    break;

                                case VertReaderType.NORMAL:
                                    thisVert.n = Convert.ToInt32(currentNumber);
                                    next       = VertReaderType.VERTEX;
                                    break;
                                }
                                thisVert.set  = true;
                                currentNumber = "";

                                if (i < _str.Length && _str[i] == '/')
                                {
                                    continue;
                                }
                                if (!thisVert.set)
                                {
                                    continue;
                                }
                                thisFace.verts.Add(thisVert);
                                thisVert = new VertexGroup();
                                continue;
                            }
                            currentNumber += _str[i];
                        }
                        if (thisFace.verts.Count != 3)
                        {
                            return(false);
                        }
                        thisFace.materialName = thisMaterial;
                        faces.Add(thisFace);
                    }
                }
            }

            //Open and parse MTL if it exists
            List <ModelMaterialData> materials = new List <ModelMaterialData>();

            if (materialLibrary != "")
            {
                //Get model path parts
                List <string> modelPath   = new List <string>();
                string        currentPath = "";
                for (int i = 0; i < path.Length; i++)
                {
                    if (path[i] == '/' || path[i] == '\\')
                    {
                        modelPath.Add(currentPath);
                        currentPath = "";
                        continue;
                    }
                    currentPath += path[i];
                }
                modelPath.Add(currentPath);

                //Get material path parts
                List <string> mtlPath = new List <string>();
                currentPath = "";
                for (int i = 0; i < materialLibrary.Length; i++)
                {
                    if (materialLibrary[i] == '/' || materialLibrary[i] == '\\')
                    {
                        mtlPath.Add(currentPath);
                        currentPath = "";
                        continue;
                    }
                    currentPath += materialLibrary[i];
                }
                mtlPath.Add(currentPath);

                //Reconstruct a good path to MTL using model path
                string pathToMtl = "";
                if (mtlPath.Count == 1)
                {
                    if (modelPath.Count == 1)
                    {
                        pathToMtl = mtlPath[0];
                    }
                    else
                    {
                        for (int i = 0; i < modelPath.Count - 1; i++)
                        {
                            pathToMtl += modelPath[i] + "/";
                        }
                        pathToMtl += mtlPath[0];
                    }
                }
                else
                {
                    pathToMtl = materialLibrary;
                }

                //Open MTL
                List <string> mtlFile = File.ReadAllLines(pathToMtl).ToList();

                //Parse MTL into materials
                ModelMaterialData currentMaterial = new ModelMaterialData();
                foreach (string str in mtlFile)
                {
                    if (str.Length > 0)
                    {
                        if (str.Length > 7 && str.Substring(0, 7) == "newmtl ")
                        {
                            if (currentMaterial.materialName != "")
                            {
                                materials.Add(currentMaterial);
                                currentMaterial = new ModelMaterialData();
                            }
                            currentMaterial.materialName = str.Substring(7);
                        }
                        else if (str.Length > 3 && str.Substring(0, 3) == "Kd ")
                        {
                            string _str            = str.Substring(3);
                            string thisColour      = "";
                            int    thisColourIndex = 0;
                            for (int i = 0; i < _str.Length + 1; i++)
                            {
                                if (i == _str.Length || _str[i] == ' ')
                                {
                                    if (thisColour == "")
                                    {
                                        continue;
                                    }
                                    if (thisColourIndex == 0)
                                    {
                                        currentMaterial.colourTint.r = Convert.ToSingle(thisColour);
                                    }
                                    if (thisColourIndex == 1)
                                    {
                                        currentMaterial.colourTint.g = Convert.ToSingle(thisColour);
                                    }
                                    if (thisColourIndex == 2)
                                    {
                                        currentMaterial.colourTint.b = Convert.ToSingle(thisColour);
                                    }
                                    thisColourIndex++;
                                    thisColour = "";
                                    continue;
                                }
                                thisColour += _str[i];
                            }
                        }
                        else if (str.Length > 2 && str.Substring(0, 2) == "d ")
                        {
                            currentMaterial.colourTint.a = Convert.ToSingle(str.Substring(2));
                        }
                        else if (str.Length > 7 && str.Substring(0, 7) == "map_Kd ")
                        {
                            currentMaterial.texturePath = str.Substring(7);
                            if (currentMaterial.texturePath[1] == ':')
                            {
                                //Debug::Log("Texture uses system path! " + currentMaterial.texturePath);
                            }
                            else
                            {
                                string texPrepend = "";
                                for (int i = pathToMtl.Length - 1; i >= 0; i--)
                                {
                                    if (pathToMtl[i] == '/' || pathToMtl[i] == '\\')
                                    {
                                        texPrepend = pathToMtl.Substring(0, i);
                                        break;
                                    }
                                }
                                currentMaterial.texturePath = texPrepend + "/" + currentMaterial.texturePath;
                            }
                            if (File.Exists(currentMaterial.texturePath))
                            {
                                currentMaterial.textureID = TexturesFile.AddFile(new Texture(File.ReadAllBytes(currentMaterial.texturePath).ToList()));
                            }
                            else
                            {
                                //show error
                                string dfg = "";
                            }
                        }
                    }
                }
                if (currentMaterial.materialName != "")
                {
                    materials.Add(currentMaterial);
                }
            }

            //Create vertex and index arrays from the data
            ModelPart modelPart  = new ModelPart();
            int       totalIndex = 0;

            for (int i = 0; i < faces.Count; i++)
            {
                for (int x = 0; x < faces[i].verts.Count; x++)
                {
                    SimpleVertex thisVertInfo = new SimpleVertex();
                    thisVertInfo.Pos    = verts[faces[i].verts[x].v - 1];
                    thisVertInfo.Tex    = coords[faces[i].verts[x].c - 1];
                    thisVertInfo.Normal = normals[faces[i].verts[x].n - 1];

                    if (modelPart.thisMaterial.materialName != faces[i].materialName)
                    {
                        if (totalIndex != 0)
                        {
                            modelParts.Add(modelPart);
                            modelPart = new ModelPart();
                        }
                        for (int y = 0; y < materials.Count; y++)
                        {
                            if (materials[y].materialName == faces[i].materialName)
                            {
                                modelPart.thisMaterial = materials[y];
                                break;
                            }
                        }
                    }

                    modelPart.compVertices.Add(thisVertInfo);
                    modelPart.compIndices.Add(totalIndex);

                    totalIndex++;
                }
            }
            modelParts.Add(modelPart);
            return(true);
        }
示例#6
0
 /* Reload GUI List */
 private void SaveAndReloadList(object sender, EventArgs e)
 {
     ModelsFile.Save(levelPath);
     TexturesFile.Save(levelPath);
     ReloadList();
 }