static void ValidateAssetBundle(string bundleName, ref List <string> errList) { string path = Utility.GetStreamingAssetsDirectory(); string bundlePath = Path.Combine(path, bundleName); AssetBundle bundle = AssetBundle.LoadFromFile(bundlePath); if (bundle != null) { bundle.Unload(true); } else { errList.Add(bundleName); } }
public static bool ValidateAssetBundles() { string path = Utility.GetStreamingAssetsDirectory(); Debug.LogFormat("AssetBundle Path = {0}", path); List <string> errBundles = new List <string>(); ValidateAssetBundle(Utility.GetPlatformName(), ref errBundles); string[] bundles = AssetDatabase.GetAllAssetBundleNames(); float p = 0; foreach (var bundleName in bundles) { if (!Application.isBatchMode) { EditorUtility.DisplayProgressBar("ValidateAssetBundles", bundleName, p++ *1f / bundles.Length); } ValidateAssetBundle(bundleName, ref errBundles); } if (!Application.isBatchMode) { EditorUtility.ClearProgressBar(); } if (errBundles.Count > 0) { foreach (var str in errBundles) { Debug.LogErrorFormat("{0} has something err", str); } return(false); } return(true); }