void CaptureFrame(ref AssetBundleContext context) { context.ProfilerData.DataCount++; FrameProfilerData currentframedata = new FrameProfilerData(); currentframedata.Frame = Time.frameCount; var scene = SceneManager.GetActiveScene(); currentframedata.Scene = scene.name; //tasks for (int i = 0; i < context.Tasks.Count; i++) { var task = context.Tasks[i]; currentframedata.AddCopyTask(ref task); } //Historyx var allassetbundles = context.Cache.GetAllAssetBundle(); foreach (var kv in allassetbundles) { var gameassetbundle = kv.Value; AssetBundleHistory history = new AssetBundleHistory(); history.AddObjectRef(ref gameassetbundle); currentframedata.AddHistory(ref history); } context.ProfilerData.Add(ref currentframedata); }
public void AddHistory(ref AssetBundleHistory history) { if (Histories == null) { Histories = ListPool <AssetBundleHistory> .Get(); } Histories.Add(history); UserRefCount += history.UserRefCount; RefCount += history.ObjectReferences == null ? 0 : history.ObjectReferences.Count; }