public void RefreshGuiInfo(EditorContexts contexts) { float wid = contexts.GuiContext.WindowRect.width; float height = contexts.GuiContext.WindowRect.height; float usedheight = EditorGuiContext.GuiHeight; contexts.GuiContext.SpriteSearchRect = new Rect(0, usedheight, wid, EditorGuiContext.GuiHeight); usedheight += EditorGuiContext.GuiHeight; contexts.GuiContext.SpriteTreeRect = new Rect(0, usedheight, wid, Mathf.Max(100, height - usedheight - EditorGuiContext.GuiHeight)); contexts.GuiContext.SpriteBotBarRect = new Rect(0, height - EditorGuiContext.GuiHeight, wid, EditorGuiContext.GuiHeight); }
public void RefreshGuiInfo(EditorContexts contexts) { contexts.GuiContext.SearchFieldRect = new Rect(5, EditorGuiContext.GuiHeight, contexts.GuiContext.WindowRect.width - 10, EditorGuiContext.GuiHeight); contexts.GuiContext.TreeViewRect = new Rect(5, 2 * EditorGuiContext.GuiHeight, contexts.GuiContext.WindowRect.width - 10, contexts.GuiContext.WindowRect.height - 3 * EditorGuiContext.GuiHeight); if (contexts.Mode == AssetWindow.WindowMode.AssetDependency) { Rect rect = EditorContexts.mIns.GuiContext.WindowRect; float totalheight = rect.height - 3 * EditorGuiContext.GuiHeight; float halfheight = Mathf.RoundToInt(totalheight / 2); EditorContexts.mIns.GuiContext.TreeViewRect = new Rect(5, 2 * EditorGuiContext.GuiHeight, rect.width - 10, halfheight); EditorContexts.mIns.GuiContext.DependencyRect = new Rect(5, 2 * EditorGuiContext.GuiHeight + halfheight, rect.width - 10, halfheight); } }
public void RefreshGuiInfo(EditorContexts contexts) { contexts.GuiContext.SearchFieldRect = new Rect(5, EditorGuiContext.GuiHeight, contexts.GuiContext.WindowRect.width - 10, EditorGuiContext.GuiHeight); contexts.GuiContext.TreeViewRect = new Rect(5, 2 * EditorGuiContext.GuiHeight, contexts.GuiContext.WindowRect.width - 10, contexts.GuiContext.WindowRect.height - 3 * EditorGuiContext.GuiHeight); }
public void RefreshGuiInfo(EditorContexts contexts) { contexts.GuiContext.PathRect = new Rect(5, EditorGuiContext.GuiHeight + 10, contexts.GuiContext.WindowRect.width - 10, 4 * EditorGuiContext.GuiHeight); contexts.GuiContext.OptionRect = new Rect(5, 15 + 5 * EditorGuiContext.GuiHeight, contexts.GuiContext.WindowRect.width - 10, 6 * EditorGuiContext.GuiHeight); contexts.GuiContext.BuildInfoRect = new Rect(5, contexts.GuiContext.OptionRect.yMax, contexts.GuiContext.WindowRect.width - 10, contexts.GuiContext.WindowRect.height - 14 * EditorGuiContext.GuiHeight); }