public static void ValidateModifier(
            NodeData node,
            BuildTarget target,
            IEnumerable <PerformGraph.AssetGroups> incoming,
            Action <Type, Type, AssetReference> multipleAssetTypeFound,
            Action noModiferData,
            Action failedToCreateModifier,
            Action <Type, Type> incomingTypeMismatch
            )
        {
            Type expectedType = null;

            if (incoming != null)
            {
                expectedType = TypeUtility.FindFirstIncomingAssetType(incoming);
                if (expectedType != null)
                {
                    foreach (var ag in incoming)
                    {
                        foreach (var assets in ag.assetGroups.Values)
                        {
                            foreach (var a in assets)
                            {
                                Type assetType = a.filterType;
                                if (assetType != expectedType)
                                {
                                    multipleAssetTypeFound(expectedType, assetType, a);
                                }
                            }
                        }
                    }
                }
            }

            if (string.IsNullOrEmpty(node.InstanceData[target]))
            {
                noModiferData();
            }

            var modifier = ModifierUtility.CreateModifier(node, target);

            if (null == modifier)
            {
                failedToCreateModifier();
            }

            // if there is no incoming assets, there is no way to check if
            // right type of asset is coming in - so we'll just skip the test
            // expectedType is not null when there is at least one incoming asset
            if (incoming != null && expectedType != null)
            {
                var targetType = ModifierUtility.GetModifierTargetType(modifier);
                if (targetType != expectedType)
                {
                    incomingTypeMismatch(targetType, expectedType);
                }
            }
        }
        public static void ValidateInputSetting(
            NodeData node,
            BuildTarget target,
            IEnumerable <PerformGraph.AssetGroups> incoming,
            Action <Type, Type, AssetReference> multipleAssetTypeFound,
            Action <Type> unsupportedType,
            Action <Type, Type> incomingTypeMismatch,
            Action <ConfigStatus> errorInConfig
            )
        {
            Type expectedType = TypeUtility.FindFirstIncomingAssetType(incoming);

            if (multipleAssetTypeFound != null)
            {
                if (expectedType != null && incoming != null)
                {
                    foreach (var ag in incoming)
                    {
                        foreach (var assets in ag.assetGroups.Values)
                        {
                            foreach (var a in assets)
                            {
                                Type assetType = a.filterType;
                                if (assetType != expectedType)
                                {
                                    multipleAssetTypeFound(expectedType, assetType, a);
                                }
                            }
                        }
                    }
                }
            }

            if (unsupportedType != null)
            {
                if (expectedType != null)
                {
                    if (expectedType == typeof(UnityEditor.TextureImporter) ||
                        expectedType == typeof(UnityEditor.ModelImporter) ||
                        expectedType == typeof(UnityEditor.AudioImporter)
                        )
                    {
                        // good. do nothing
                    }
                    else
                    {
                        unsupportedType(expectedType);
                    }
                }
            }

            var status = GetConfigStatus(node);

            if (errorInConfig != null)
            {
                if (status != ConfigStatus.GoodSampleFound)
                {
                    errorInConfig(status);
                }
            }

            if (incomingTypeMismatch != null)
            {
                // if there is no incoming assets, there is no way to check if
                // right type of asset is coming in - so we'll just skip the test
                if (incoming != null && expectedType != null && status == ConfigStatus.GoodSampleFound)
                {
                    Type targetType = GetReferenceAssetImporter(node).GetType();
                    if (targetType != expectedType)
                    {
                        incomingTypeMismatch(targetType, expectedType);
                    }
                }
            }
        }