protected override void CloseScope() { if (node != null) { node.ResetErrorStatus(); } NodeGUIUtility.NodeEventHandler(new NodeEvent(NodeEvent.EventType.EVENT_SAVE)); }
protected override void CloseScope() { if (node != null) { node.UpdateNodeRect(); node.ResetErrorStatus(); } if (saveOnScopeEnd) { NodeGUIUtility.NodeEventHandler(new NodeEvent(NodeEvent.EventType.EVENT_SAVE)); } }