public static Offset <SubFileInfo> CreateSubFileInfo(FlatBufferBuilder builder,
                                                      StringOffset fileNameOffset   = default(StringOffset),
                                                      StringOffset shaderNameOffset = default(StringOffset))
 {
     builder.StartObject(2);
     SubFileInfo.AddShaderName(builder, shaderNameOffset);
     SubFileInfo.AddFileName(builder, fileNameOffset);
     return(SubFileInfo.EndSubFileInfo(builder));
 }
 public static SubFileInfo GetRootAsSubFileInfo(ByteBuffer _bb, SubFileInfo obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }