public override void OnInit() { base.OnInit(); styles = new Styles(); rulManger = AssetBuildRuleManager.Instance; iconReflush = EditorGUIUtility.FindTexture("TreeEditor.Refresh"); this.initTreeView(); }
public AssetTreeModel(IList <AssetElement> data) : base(data) { rulManger = AssetBuildRuleManager.Instance; this.Init(); }
public void OnDestroy() { instance = null; this.rootRules = null; }