public void Build(string folder) { for (int i = 0, j = base.items.Length; i < j; i++) { NotBuildAsset item = (NotBuildAsset)base.items[i]; item.Build(folder); } }
protected override BaseAsset[] GetAssetArray() { string[] assetPaths = base.GetAssets(); BaseAsset[] items = new BaseAsset[assetPaths.Length]; for (int i = 0; i < assetPaths.Length; i++) { items[i] = new NotBuildAsset(assetPaths[i], base.assetFolderPath, base.outputFolderName); } return(items); }