// Use this for initialization void Start() { leftStart = new Vector3(999.752f, 0.96305f, 1000.09f); leftEnd = new Vector3(999.767f, 1.29232f, 1000.349f); rightStart = new Vector3(1000.303f, 0.96305f, 1000.09f); rightEnd = new Vector3(1000.318f, 1.29232f, 1000.349f); leftTarget = GameObject.Find("InputTarget_L"); rightTarget = GameObject.Find("InputTarget_R"); leftHand = GameObject.Find("Hand_L"); rightHand = GameObject.Find("Hand_R"); leftHandClose = false; rightHandClose = false; leftHandAnimate = false; rightHandAnimate = false; leftMove = false; rightMove = false; leftPercentage = 20f; rightPercentage = 20f; leftTarget.transform.position = leftStart; rightTarget.transform.position = rightStart; comm = new AssemblyCSharp.MotorComm(); comm.setupExperiment(); comm.TR = 1.0f; tryInterval = comm.TR / 5f; timeCounter = 0; armTryInterval = comm.TR / 5f; armTimeCounter = 0; handTryInterval = comm.TR / 10f; handTimeCounter = 0; }
// Use this for initialization void Start() { leftStart = new Vector3 (999.752f, 0.96305f, 1000.09f ); leftEnd = new Vector3 (999.767f, 1.29232f, 1000.349f ); rightStart = new Vector3 (1000.303f, 0.96305f, 1000.09f ); rightEnd = new Vector3 (1000.318f, 1.29232f, 1000.349f ); leftTarget = GameObject.Find("InputTarget_L"); rightTarget = GameObject.Find("InputTarget_R"); leftHand = GameObject.Find("Hand_L"); rightHand = GameObject.Find("Hand_R"); tryInterval = TR / 5f; timeCounter = 0; armTryInterval = TR / 5f; armTimeCounter = 0; handTryInterval = TR / 10f; handTimeCounter = 0; leftHandClose = false; rightHandClose = false; leftHandAnimate = false; rightHandAnimate = false; leftMove = false; rightMove = false; leftPercentage = 20f; rightPercentage = 20f; leftTarget.transform.position = leftStart; rightTarget.transform.position = rightStart; comm = new AssemblyCSharp.MotorComm(); comm.setupConnection(HostData, Port); comm.addConfigurationPair ("MNIMask", "studydirhmat_spm_final.nii"); comm.addConfigurationPair ("MNITemplate", "studydirMNI152_T1_1mm_brain.nii.gz"); comm.addConfigurationPair ("Prefix", "outputdirRUN01" + Path.DirectorySeparatorChar + "DRIN-"); comm.addConfigurationPair ("ActivationLevel", "0.01"); comm.addConfigurationPair ("CurrentRunSuffix", "RUN01"); comm.setRunsize (296); }