示例#1
0
        public BuildingBase FindClosestBuilding <T>(BuildingTypes type, Vector3 pos, Predicate <T> predicate) where T : BuildingBase
        {
            var          distance = float.MaxValue;
            BuildingBase building = null;

            foreach (var b in GameManager.Objects.Buildings)
            {
                if (b.buildingType != type)
                {
                    continue;
                }
                if (!predicate.Invoke((T)b))
                {
                    continue;
                }

                var dist = Vector3.Distance(pos, b.Transform.position);
                if (!(dist < distance))
                {
                    continue;
                }

                distance = dist;
                building = b;
            }

            return(building);
        }
        protected override bool Begin(IStateMachine <AIAttributes, object> stateMachine)
        {
            item = (IGrabbableItem)Agent.Memory.Get(AIAttributes.HeldItem);
            if (item == null)
            {
                return(false);
            }

            if (!(item is ResourceBase resource))
            {
                return(false);
            }
            building = GetCraftingPad(resource);

            if (building == null || !(building is ICraftingStation s))
            {
                return(false);
            }
            station = s;

            var moveState = new MoveState(Agent, movement, building.Transform);

            stateMachine.Enqueue(moveState);
            stateMachine.OnComplete += OnTargetReached;

            return(true);
        }
        protected override bool Begin(IStateMachine <AIAttributes, object> stateMachine)
        {
            pad = (CraftingPad)Agent.Memory.Get(AIAttributes.TargetBuilding);
            if (pad == null || !(pad is BuildingBase b))
            {
                return(false);
            }
            building = b;

            var moveState = new MoveState(Agent, movement, building.Transform);

            stateMachine.Enqueue(moveState);
            stateMachine.OnComplete += OnTargetReached;

            return(true);
        }
示例#4
0
        protected override bool Begin(IStateMachine <AIAttributes, object> stateMachine)
        {
            item = (IGrabbableItem)Agent.Memory.Get(AIAttributes.HeldItem);
            if (item == null)
            {
                return(false);
            }

            var type = BuildingTypes.None;

            if (item is ResourceBase)
            {
                type = BuildingTypes.ResourceDepot;
            }
            if (type == BuildingTypes.None)
            {
                return(false);
            }

            var buildingSensor = Agent.Sensors.Get <BuildingSensor>();

            if (buildingSensor == null)
            {
                return(false);
            }

            building = buildingSensor.FindClosestBuilding(type, Agent.Owner.transform.position);
            if (building == null || !(building is IStorage s))
            {
                return(false);
            }
            storage = s;

            var target    = building.pathingPoint == null ? building.Transform : building.pathingPoint;
            var moveState = new MoveState(Agent, movement, target);

            stateMachine.Enqueue(moveState);
            stateMachine.OnComplete += OnTargetReached;

            return(true);
        }
示例#5
0
        public BuildingBase FindClosestBuilding(BuildingTypes type, Vector3 pos)
        {
            var          distance = float.MaxValue;
            BuildingBase building = null;

            foreach (var b in GameManager.Objects.Buildings)
            {
                if (b.buildingType != type)
                {
                    continue;
                }

                var dist = Vector3.Distance(pos, b.Transform.position);
                if (!(dist < distance))
                {
                    continue;
                }

                distance = dist;
                building = b;
            }

            return(building);
        }
示例#6
0
 public void RemoveBuilding(BuildingBase building)
 {
     Buildings.Remove(building);
 }
示例#7
0
 public void AddBuilding(BuildingBase building)
 {
     Buildings.Add(building);
 }