public void Remove(Type type) { if (_isLocked) { _pending[type] = new PendingChangeFamilyPair { Change = PendingChange.Remove }; } else { _families.Remove(type); } }
public void Add(Type nodeType, IFamily family) { if (_isLocked) { _pending[nodeType] = new PendingChangeFamilyPair { Change = PendingChange.Add, Family = family }; } else { _families[nodeType] = family; } }