private void OnLoadSceneFailure(object sender, Ash.Core.Scene.LoadSceneFailureEventArgs e) { Log.Warning("Load scene failure, scene asset name '{0}', error message '{1}'.", e.SceneAssetName, e.ErrorMessage); if (m_EnableLoadSceneFailureEvent) { m_EventComponent.Fire(this, ReferencePool.Acquire <LoadSceneFailureEventArgs>().Fill(e)); } }
private void OnLoadSceneFailure(object sender, Ash.Core.Scene.LoadSceneFailureEventArgs e) { RefreshAudioListener(); }