示例#1
0
        /// <summary>
        /// 异步加载场景。
        /// </summary>
        /// <param name="sceneAssetName">要加载场景资源的名称。</param>
        /// <param name="loadSceneCallbacks">加载场景回调函数集。</param>
        public void LoadScene(string sceneAssetName, LoadSceneCallbacks loadSceneCallbacks)
        {
            if (string.IsNullOrEmpty(sceneAssetName))
            {
                throw new AshException("Scene asset name is invalid.");
            }

            if (loadSceneCallbacks == null)
            {
                throw new AshException("Load scene callbacks is invalid.");
            }

            m_ResourceLoader.LoadScene(sceneAssetName, loadSceneCallbacks, null);
        }
示例#2
0
            /// <summary>
            /// 异步加载场景。
            /// </summary>
            /// <param name="sceneAssetName">要加载场景资源的名称。</param>
            /// <param name="loadSceneCallbacks">加载场景回调函数集。</param>
            /// <param name="userData">用户自定义数据。</param>
            public void LoadScene(string sceneAssetName, LoadSceneCallbacks loadSceneCallbacks, object userData)
            {
                ResourceInfo?resourceInfo = null;

                string[] dependencyAssetNames          = null;
                string[] scatteredDependencyAssetNames = null;
                string   resourceChildName             = null;

                if (!CheckAsset(sceneAssetName, out resourceInfo, out dependencyAssetNames, out scatteredDependencyAssetNames, out resourceChildName))
                {
                    string errorMessage = string.Format("Can not load scene '{0}'.", sceneAssetName);
                    if (loadSceneCallbacks.LoadSceneFailureCallback != null)
                    {
                        loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.NotReady, errorMessage, userData);
                        return;
                    }

                    throw new AshException(errorMessage);
                }

                LoadSceneTask mainTask = new LoadSceneTask(sceneAssetName, resourceInfo.Value, dependencyAssetNames, scatteredDependencyAssetNames, resourceChildName, loadSceneCallbacks, userData);

                foreach (string dependencyAssetName in dependencyAssetNames)
                {
                    if (!LoadDependencyAsset(dependencyAssetName, mainTask, userData))
                    {
                        string errorMessage = string.Format("Can not load dependency asset '{0}' when load scene '{1}'.", dependencyAssetName, sceneAssetName);
                        if (loadSceneCallbacks.LoadSceneFailureCallback != null)
                        {
                            loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.DependencyError, errorMessage, userData);
                            return;
                        }

                        throw new AshException(errorMessage);
                    }
                }

                m_TaskPool.AddTask(mainTask);
            }