public AsgardClient() : base() { _netConfig = Config.Get<NetConfig>("network"); _bifrost = new BifrostClient(_netConfig.Host, _netConfig.Port); RPCManager.SetConnection(_bifrost); AddInternalSystem(_bifrost, 0); float delay_amount = (float)Math.Round((1f / _netConfig.Tickrate) * 6f, 2); _jitterBuffer = new JitterBuffer<List<Tuple<Entity, NetworkObject>>>(_netConfig.Tickrate / 5); _stateList = new List<PlayerStateData>(); _moveBuffer = new Core.Collections.LinkedList<PlayerStateData>(); }