示例#1
0
        public AseLayerChunk(AseFrame frame, AseReader reader)
            : base(frame)
        {
            Flags      = (LayerChunkFlags)reader.ReadWORD();
            Type       = (LayerType)reader.ReadWORD();
            ChildLevel = reader.ReadWORD();

            // Ignore next two words
            reader.ReadWORD();
            reader.ReadWORD();

            BlendMode = (BlendMode)reader.ReadWORD();
            Opacity   = reader.ReadBYTE();

            if ((frame.AseFile.Header.Flags & HeaderFlags.HasLayerOpacity) == 0)
            {
                // Assume full opacity
                Opacity = 255;
            }

            // Ignore next three bytes
            reader.ReadBYTEs(3);

            Name = reader.ReadSTRING();
        }
        public AseFrameTagEntry(AseReader reader)
        {
            FromFrame = reader.ReadWORD();
            ToFrame   = reader.ReadWORD();
            LoopAnimationDirection = (LoopAnimationDirection)reader.ReadBYTE();

            // Ignore next 8 bytes
            reader.ReadBYTEs(8);

            ColorRGB = reader.ReadBYTEs(3);

            // Ignore a byte
            reader.ReadBYTE();

            Name = reader.ReadSTRING();

            // "OneShot" loop hack
            if (Name.StartsWith("[") && Name.EndsWith("]"))
            {
                Name      = Name.Remove(0, 1);
                Name      = Name.Remove(Name.Length - 1, 1);
                IsOneShot = true;
            }
            else
            {
                IsOneShot = false;
            }
        }
示例#3
0
 public AseDummyChunk(AseFrame frame, AseReader reader, ChunkType type, int size)
     : base(frame)
 {
     m_ChunkType = type;
     ChunkSize   = size;
     Bytes       = reader.ReadBYTEs(size);
 }
示例#4
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        public AseHeader(AseReader reader)
        {
            FileSize    = reader.ReadDWORD();
            MagicNumber = reader.ReadWORD();
            NumFrames   = reader.ReadWORD();
            Width       = reader.ReadWORD();
            Height      = reader.ReadWORD();
            ColorDepth  = reader.ReadColorDepth();
            Flags       = (HeaderFlags)reader.ReadDWORD();
            Speed       = reader.ReadWORD();

            // Next two dwords are ignored
            reader.ReadDWORD();
            reader.ReadDWORD();

            TransparentIndex = reader.ReadBYTE();

            // Next 3 bytes are ignored
            reader.ReadBYTEs(3);

            NumColors   = reader.ReadWORD();
            PixelWidth  = reader.ReadBYTE();
            PixelHeight = reader.ReadBYTE();

            // Last 92 bytes are reserved for future use
            reader.ReadBYTEs(92);

            Debug.Assert(MagicNumber == 0xA5E0);
        }
示例#5
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        private AseChunk ReadChunk(AseReader reader)
        {
            uint      size = reader.ReadDWORD();
            ChunkType type = (ChunkType)reader.ReadWORD();

            return(ChunkFactory.ReadChunk(this, type, (int)(size - 6), reader));
        }
示例#6
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        public AseFrame(AseFile file, AseReader reader)
        {
            AseFile = file;

            NumBytesInFrame = reader.ReadDWORD();
            MagicNumber     = reader.ReadWORD();
            NumChunks       = reader.ReadWORD();
            FrameDurationMs = reader.ReadWORD();

            // Ingore next two bytes
            reader.ReadBYTEs(2);

            // Later versions of Aseprite may overwrite our number of chunks
            var nchunks = reader.ReadDWORD();

            if (NumChunks == 0xFFFF && NumChunks < nchunks)
            {
                NumChunks = nchunks;
            }

            // Read in old and new chunks
            Chunks = Enumerable.Repeat <AseChunk>(null, (int)NumChunks).ToList();
            for (int i = 0; i < NumChunks; i++)
            {
                Chunks[i] = ReadChunk(reader);
            }

            Debug.Assert(MagicNumber == 0xF1FA);
        }
示例#7
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        public AseFile(AseReader reader)
        {
            Header = new AseHeader(reader);

            Frames = Enumerable.Repeat<AseFrame>(null, Header.NumFrames).ToList();
            for (int i = 0; i < Header.NumFrames; i++)
            {
                Frames[i] = new AseFrame(this, reader);
            }
        }
示例#8
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        public static AseChunk ReadChunk(AseFrame frame, ChunkType type, int size, AseReader reader)
        {
            var      pos   = reader.Position;
            AseChunk chunk = null;

            switch (type)
            {
            // Chunk types we care about
            case ChunkType.Palette:
                chunk = new AsePaletteChunk(frame, reader);
                break;

            case ChunkType.Layer:
                chunk = new AseLayerChunk(frame, reader);
                break;

            case ChunkType.Cel:
                chunk = new AseCelChunk(frame, reader, size);
                break;

            case ChunkType.ColorProfile:
                chunk = new AseColorProfileChunk(frame, reader);
                break;

            case ChunkType.FrameTags:
                chunk = new AseFrameTagsChunk(frame, reader);
                break;

            case ChunkType.Slice:
                chunk = new AseSliceChunk(frame, reader);
                break;

            case ChunkType.UserData:
                chunk = new AseUserDataChunk(frame, reader);
                break;

            // Chunk types we don't care about
            case ChunkType.OldPalette:
                chunk = new AseDummyChunk(frame, reader, type, size);
                break;

            // Chunk types we haven't handled yet. Indicates a bug that should be fixed.
            default:
                chunk = new AseDummyChunk(frame, reader, type, size);
                Debug.LogErrorFormat("Unhandled chunk type: {0}", ((ushort)type).ToString("X4"));
                break;
            }

            // Check that we read the right amount of bytes
            Assert.IsTrue((reader.Position - pos) == size, string.Format("Chunk {0} read {1} bytes but we were expected {2} bytes read", type, reader.Position - pos, size));
            reader.LastChunk = chunk;

            return(chunk);
        }
示例#9
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        public AsePaletteEntry(AseReader reader)
        {
            Flags = reader.ReadWORD();
            Red   = reader.ReadBYTE();
            Green = reader.ReadBYTE();
            Blue  = reader.ReadBYTE();
            Alpha = reader.ReadBYTE();

            if (HasName)
            {
                Name = reader.ReadSTRING();
            }
        }
示例#10
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        public AseFrameTagsChunk(AseFrame frame, AseReader reader)
            : base(frame)
        {
            NumTags = reader.ReadWORD();

            // Ignore next 8 bytes
            reader.ReadBYTEs(8);

            Entries = Enumerable.Repeat <AseFrameTagEntry>(null, NumTags).ToList();
            for (int i = 0; i < (int)NumTags; i++)
            {
                Entries[i] = new AseFrameTagEntry(reader);
            }
        }
示例#11
0
        public AsePaletteChunk(AseFrame frame, AseReader reader)
            : base(frame)
        {
            PaletteSize = (int)reader.ReadDWORD();
            FirstIndex  = (int)reader.ReadDWORD();
            LastIndex   = (int)reader.ReadDWORD();

            // Next 8 bytes are ignored
            reader.ReadBYTEs(8);

            Entries = Enumerable.Repeat <AsePaletteEntry>(null, LastIndex + 1).ToList();
            for (int i = FirstIndex; i <= LastIndex; i++)
            {
                Entries[i] = new AsePaletteEntry(reader);
            }
        }
示例#12
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        public AseSliceChunk(AseFrame frame, AseReader reader)
            : base(frame)
        {
            NumSliceKeys = reader.ReadDWORD();
            Flags        = (SliceFlags)reader.ReadDWORD();

            // Ignore next dword
            reader.ReadDWORD();

            Name = reader.ReadSTRING();

            Entries = Enumerable.Repeat <AseSliceEntry>(null, (int)NumSliceKeys).ToList();
            for (int i = 0; i < (int)NumSliceKeys; i++)
            {
                Entries[i] = new AseSliceEntry(reader, Flags);
            }
        }
        public AseColorProfileChunk(AseFrame frame, AseReader reader)
            : base(frame)
        {
            ColorProfileType  = (ColorProfileType)reader.ReadWORD();
            ColorProfileFlags = (ColorProfileFlags)reader.ReadWORD();
            GammaFixed        = reader.ReadDWORD();

            // Next 8 bytes are reserved
            reader.ReadBYTEs(8);

            // fixit - what to do with color profile data?
            if (ColorProfileType == ColorProfileType.EmbeddedICC)
            {
                var length = (int)reader.ReadDWORD();
                reader.ReadBYTEs(length);
            }
        }
示例#14
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        public override void OnImportAsset(AssetImportContext ctx)
        {
            m_Errors.Clear();

#if UNITY_2018_1_OR_NEWER
            m_Context = ctx;

            using (var reader = new AseReader(ctx.assetPath))
            {
                m_AseFile = new AseFile(reader);
                m_AseFile.VisitContents(this);
            }
#else
            string msg = string.Format("Aesprite2Unity requires Unity 2018.3 or later. You are using {0}", Application.unityVersion);
            m_Errors.Add(msg);
            Debug.LogError(msg);
#endif
        }
示例#15
0
        public AseColorProfileChunk(AseFrame frame, AseReader reader)
            : base(frame)
        {
            ColorProfileType  = (ColorProfileType)reader.ReadWORD();
            ColorProfileFlags = (ColorProfileFlags)reader.ReadWORD();
            GammaFixed        = reader.ReadDWORD();

            // Next 8 bytes are reserved
            reader.ReadBYTEs(8);

            // Do we need to do anything with color profile data?
            // For now, just keep on truckin'
            if (ColorProfileType == ColorProfileType.EmbeddedICC)
            {
                var length = (int)reader.ReadDWORD();
                reader.ReadBYTEs(length);
            }
        }
示例#16
0
        public AseCelChunk(AseFrame frame, AseReader reader, int size)
            : base(frame)
        {
            // Keep track of read position
            var pos = reader.Position;

            LayerIndex = reader.ReadWORD();
            PositionX  = reader.ReadSHORT();
            PositionY  = reader.ReadSHORT();
            Opacity    = reader.ReadBYTE();
            CelType    = (CelType)reader.ReadWORD();

            // Ignore next 7 bytes
            reader.ReadBYTEs(7);

            if (CelType == CelType.Raw)
            {
                Width  = reader.ReadWORD();
                Height = reader.ReadWORD();

                var bytesRead = reader.Position - pos;
                PixelBytes = reader.ReadBYTEs(size - bytesRead);
            }
            else if (CelType == CelType.Linked)
            {
                FramePositionLink = reader.ReadWORD();

                // Get a reference to our linked cell. It should be in a previous frame with a matching layer index.
                Debug.Assert(Frame.AseFile.Frames.Count > FramePositionLink);
                LinkedCel = Frame.AseFile.Frames[FramePositionLink].Chunks.OfType <AseCelChunk>().FirstOrDefault(c => c.LayerIndex == LayerIndex);
                Debug.Assert(LinkedCel != null);
            }
            else if (CelType == CelType.CompressedImage)
            {
                Width  = reader.ReadWORD();
                Height = reader.ReadWORD();

                var bytesRead  = reader.Position - pos;
                var compressed = reader.ReadBYTEs(size - bytesRead);
                PixelBytes = ZlibDeflate(compressed);
            }
        }
示例#17
0
        public AseSliceEntry(AseReader reader, SliceFlags flags)
        {
            FrameNumber = reader.ReadDWORD();
            OriginX     = reader.ReadLONG();
            OriginY     = reader.ReadLONG();
            Width       = reader.ReadDWORD();
            Height      = reader.ReadDWORD();

            if ((flags & SliceFlags.Is9PatchSlice) != 0)
            {
                CenterX      = reader.ReadLONG();
                CenterY      = reader.ReadLONG();
                CenterWidth  = reader.ReadDWORD();
                CenterHeight = reader.ReadDWORD();
            }

            if ((flags & SliceFlags.HasPivotInformation) != 0)
            {
                PivotX = reader.ReadLONG();
                PivotY = reader.ReadLONG();
            }
        }
        public AseUserDataChunk(AseFrame frame, AseReader reader)
            : base(frame)
        {
            Flags = (UserDataFlags)reader.ReadDWORD();

            if ((Flags & UserDataFlags.HasText) != 0)
            {
                Text = reader.ReadSTRING();
            }

            if ((Flags & UserDataFlags.HasColor) != 0)
            {
                ColorRGBA = reader.ReadBYTEs(4);
            }

            // Place the user data in the last chunk
            if (reader.LastChunk != null)
            {
                reader.LastChunk.UserText  = Text;
                reader.LastChunk.UserColor = ColorRGBA;
            }
        }