/// <summary> /// Initializing the MainMenu, adding Buttons and their functionality /// </summary> private static void MenuInit() { Menu MainMenu = new Menu(4); Action tempAction = new Action(StartGame); MainMenu.SetButton(0, "Start Game", tempAction); tempAction = new Action(StartEditor); MainMenu.SetButton(1, "Start Editor", tempAction); tempAction = new Action(ExitGame); MainMenu.SetButton(2, "End Game", tempAction); }
//FUNKTION DAS MAN MEHRERE SACHEN AUSWHÄLEN KANN??????? bzw erneut wählen kann private void MenuInit() { Player player = new Player(0, 0); Menu ShopMenu = new Menu(8); Action tempAction = new Action(BuyMP5); ShopMenu.SetButton(0, "MP5 - " + mp5value + "G", tempAction); tempAction = new Action(MP5Ammo); ShopMenu.SetButton(1, "MP5-Ammo + 10 - " + mp5ammovalue + "G", tempAction); tempAction = new Action(BuyAk47); ShopMenu.SetButton(2, "AK47 - " + ak47value + "G", tempAction); tempAction = new Action(AKAmmo); ShopMenu.SetButton(3, "AK47-Ammo + 10 - " + ak47ammovalue + "G", tempAction); tempAction = new Action(BuyRocketLauncher); ShopMenu.SetButton(4, "RocketLauncher - " + rlvalue + "G", tempAction); tempAction = new Action(RocketAmmo); ShopMenu.SetButton(5, "Rockets + 3 - " + rocketvalue + "G", tempAction); tempAction = new Action(BuyArmor); ShopMenu.SetButton(6, "Armor + 5 - " + armorvalue + "G", tempAction); tempAction = new Action(Exit); ShopMenu.SetButton(7, "Start next Level", tempAction); }