public override bool OnCatchInternal(PlayerShipWeaponryController playerShipWeaponryController) { AudioManager.instance.Play(AudioBank.SFX_ITEM_AMMO, this.gameObject); //SoundFxsManager.instance.PlayOneShot(SoundFx.ItemCatch, transform.position); playerShipWeaponryController.IncreaseUnguidedMissilesAmmo(amount); return true; }