示例#1
0
        void InvokeCallbacksForProperty(int propertyIndex)
        {
            try
            {
                NetworkPropertyInfo pi = Meta.Properties[propertyIndex];

                List <PropertyCallback>       callbacks;
                List <PropertyCallbackSimple> callbacksSimple;

                for (int i = 0; i < pi.Paths.Length; ++i)
                {
                    if (Callbacks.TryGetValue(pi.Paths[i], out callbacks))
                    {
                        for (int c = 0; c < callbacks.Count; ++c)
                        {
                            callbacks[c](this, pi.Paths[pi.Paths.Length - 1], new ArrayIndices(pi.Indices));
                        }
                    }

                    if (CallbacksSimple.TryGetValue(pi.Paths[i], out callbacksSimple))
                    {
                        for (int c = 0; c < callbacksSimple.Count; ++c)
                        {
                            callbacksSimple[c]();
                        }
                    }
                }
            }
            catch (Exception exn)
            {
                NetLog.Exception(exn);
            }
        }
示例#2
0
 public override bool Write(Connection connection, NetworkObj obj, NetworkStorage storage, Packet packet)
 {
     try
     {
         packet.WriteToken(storage.Values[obj[this]].ProtocolToken);
         return(true);
     }
     catch (Exception exn)
     {
         NetLog.Error("User code threw exception while serializing protocol token");
         NetLog.Exception(exn);
         return(false);
     }
 }
示例#3
0
 public void PacketLost(Packet packet)
 {
     for (int i = 0; i < channels.Length; ++i)
     {
         channels[i].Lost(packet);
     }
     try
     {
     }
     catch (Exception exn)
     {
         NetLog.Exception(exn);
         NetLog.Error("exception thrown while handling lost packet to {0}", sockConn.RemoteEndPoint);
     }
 }
示例#4
0
 public void PacketDelivered(Packet packet)
 {
     try
     {
         for (int i = 0; i < channels.Length; ++i)
         {
             channels[i].Delivered(packet);
         }
     }
     catch (Exception exn)
     {
         NetLog.Exception(exn);
         NetLog.Error("exception thrown while handling delivered packet to {0}", sockConn.RemoteEndPoint);
     }
 }
示例#5
0
        public void PacketReceived(Packet Packet)
        {
            try
            {
                using (Packet packet = Core.AllocatePacket())
                {
                    packet.Set(Packet); //This copies the values into the newly acquired packet
                    //Read signature & frame
                    packet.Type  = packet.ReadByte();
                    packet.Frame = packet.ReadIntVB();

                    if (packet.Frame > remoteFrameActual)
                    {
                        remoteFrameAdjust = true;
                        remoteFrameActual = packet.Frame;
                    }

                    //OLD method
                    //bitsSecondInAcc += packet.ActualSize;
                    bitsSecondInAcc += packet.Position;
                    packetsReceived += 1;

                    for (int i = 0; i < channels.Length; ++i)
                    {
                        channels[i].Read(packet);
                    }
                    //for (int i = 0; i < channels.Length; ++i)
                    //{
                    //    channels[i].ReadDone();
                    //}

                    packetStatsIn.Enqueue(packet.Stats);

                    NetAssert.False(Packet.Overflowing);

                    //SocketLog.Info("Received packet of length {0}", packet.ActualSize);
                }
            }
            catch (Exception exn)
            {
                NetLog.Exception(exn);
                NetLog.Error("exception thrown while unpacking data from {0}, disconnecting", sockConn.RemoteEndPoint);
                Disconnect();
            }
        }
示例#6
0
        /// <summary>
        /// Load a scene based on name, only possible on the Server
        /// </summary>
        /// <param name="scene">The scene to load</param>
        /// <param name="token">A data token from the server</param>
        public static void LoadScene(string scene, IMessageRider token)
        {
            VerifyIsRunning();

            int sceneIndex = -1;

            try
            {
                sceneIndex = AscensionNetworkInternal.GetSceneIndex(scene);
            }
            catch (Exception exn)
            {
                NetLog.Error("Exception thrown while trying to find index of scene '{0}'", scene);
                NetLog.Exception(exn);
                return;
            }

            Core.LoadScene(sceneIndex, token);
        }
示例#7
0
        public bool Send(out Packet sentPacket)
        {
            bool sent;

            try
            {
                Packet packet = Core.AllocatePacket();
                packet.Frame  = Core.Frame;
                packet.Number = ++packetCounter;
                packet.Type   = (byte)NetworkMsg.Data;

                packet.UserToken = packet;
                //Write signature & frame
                packet.WriteByte(packet.Type);
                packet.WriteIntVB(packet.Frame);

                for (int i = 0; i < channels.Length; ++i)
                {
                    channels[i].Pack(packet);
                }

                NetAssert.False(packet.Overflowing);

                sockConn.Send(packet);

                sent       = true;
                sentPacket = packet;
                sentPacket.Set(packet);
                //SocketLog.Info("Sending packet of length {0}", packet.ActualSize);

                bitsSecondOutAcc += packet.Position;
                packetStatsOut.Enqueue(packet.Stats);
            }
            catch (Exception exn)
            {
                NetLog.Exception(exn);
                throw;
            }

            return(sent);
        }
        public void Raise(Event ev)
        {
            IEventFactory factory = Factory.GetEventFactory(ev.Meta.TypeId);

            List <CallbackWrapper> newCallbacks;

            if (callbacks.TryGetValue(ev.GetType(), out newCallbacks))
            {
                for (int i = 0; i < callbacks.Count; ++i)
                {
                    newCallbacks[i].Wrapper(ev);
                }
            }

            for (int i = 0; i < targets.Count; ++i)
            {
                EventListener mb = targets[i];

                if (mb.Behaviour)
                {
                    // dont call on disabled behaviours
                    if (mb.Behaviour.enabled == false)
                    {
                        if ((mb.Listener == null) || (mb.Listener.InvokeIfDisabled == false))
                        {
                            continue;
                        }
                    }

                    // dont call on behaviours attached to inactive game objects
                    if (mb.GameObject.activeInHierarchy == false)
                    {
                        if ((mb.Listener == null) || (mb.Listener.InvokeIfGameObjectIsInactive == false))
                        {
                            continue;
                        }
                    }

                    // invoke event
                    try
                    {
                        factory.Dispatch(ev, mb.Behaviour);
                    }
                    catch (Exception exn)
                    {
                        NetLog.Error("User code threw exception when invoking {0}", ev);
                        NetLog.Exception(exn);
                    }
                }
                else
                {
                    // remove callback if this behaviour is destroyed
                    targets.RemoveAt(i);

                    //
                    --i;

                    continue;
                }
            }
        }
示例#9
0
        public void Detach()
        {
            NetAssert.NotNull(UnityObject);
            NetAssert.True(IsAttached);
            NetAssert.True(NetworkId.Packed != 0UL);

            if (AutoRemoveChildEntities)
            {
                foreach (AscensionEntity child in UnityObject.GetComponentsInChildren(typeof(AscensionEntity), true))
                {
                    if (child.IsAttached && (ReferenceEquals(child.entity, this) == false))
                    {
                        child.transform.parent = null;
                    }
                }
            }

            if (Controller)
            {
                RevokeControl(null);
            }

            // destroy on all connections
            var it = Core.connections.GetIterator();

            while (it.Next())
            {
                it.val.entityChannel.DestroyOnRemote(this);
            }

            // call out to behaviours
            foreach (IEntityBehaviour eb in Behaviours)
            {
                try
                {
                    if (eb.Invoke && ReferenceEquals(eb.entity, this.UnityObject))
                    {
                        eb.Detached();
                        eb.entity = null;
                    }
                }
                catch (Exception exn)
                {
                    NetLog.Error("User code threw exception inside Detach callback");
                    NetLog.Exception(exn);
                }
            }

            // call out to user
            try
            {
                GlobalEventListenerBase.EntityDetachedInvoke(this.UnityObject);
            }
            catch (Exception exn)
            {
                NetLog.Error("User code threw exception inside Detach callback");
                NetLog.Exception(exn);
            }

            // clear out attached flag
            Flags &= ~EntityFlags.ATTACHED;

            // remove from entities list
            if (Core.entitiesFrozen.Contains(this))
            {
                Core.entitiesFrozen.Remove(this);
            }

            if (Core.entitiesThawed.Contains(this))
            {
                Core.entitiesThawed.Remove(this);
            }

            // clear from unity object
            UnityObject.entity = null;

            // log
            NetLog.Debug("Detached {0}", this);
        }
示例#10
0
        public void Attach()
        {
            NetAssert.NotNull(UnityObject);
            NetAssert.False(IsAttached);
            NetAssert.True((NetworkId.Packed == 0UL) || (Source != null));

            try
            {
                AttachIsRunning = true;

                // mark as don't destroy on load
                GameObject.DontDestroyOnLoad(UnityObject.gameObject);

                // assign network id
                if (Source == null)
                {
                    NetworkId = NetworkIdAllocator.Allocate();
                }

                // add to entities list
                Core.entitiesThawed.AddLast(this);

                // mark as attached
                Flags |= EntityFlags.ATTACHED;

                // call out to behaviours
                foreach (IEntityBehaviour eb in Behaviours)
                {
                    try
                    {
                        if (eb.Invoke && ReferenceEquals(eb.entity, this.UnityObject))
                        {
                            eb.Attached();
                        }
                    }
                    catch (Exception exn)
                    {
                        NetLog.Error("User code threw exception inside Attached callback");
                        NetLog.Exception(exn);
                    }
                }

                // call out to user
                try
                {
                    GlobalEventListenerBase.EntityAttachedInvoke(this.UnityObject);
                }
                catch (Exception exn)
                {
                    NetLog.Error("User code threw exception inside Attached callback");
                    NetLog.Exception(exn);
                }

                // log
                NetLog.Debug("Attached {0} (Token: {1})", this, AttachToken);
            }
            finally
            {
                AttachIsRunning = false;
            }
        }