public override void OnLocationChanged(Mobile m, Point3D oldLocation) { if (m_Game == null || m is ChessMobile || m_AllowSpectators || m_Game.IsPlayer(m)) { base.OnLocationChanged(m, oldLocation); } else if (m_BoardBounds.Contains(m.Location) && m.AccessLevel < AccessLevel.GameMaster) { m.SendMessage(0x40, "Spectators aren't allowed on the chessboard"); // Expel if (!m_BoardBounds.Contains(oldLocation as IPoint2D)) { m.Location = oldLocation; } else { m.Location = new Point3D(m_BoardBounds.X - 1, m_BoardBounds.Y - 1, m_Height); } } else { base.OnLocationChanged(m, oldLocation); } }
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation) { if (m_Game == null || m is ChessMobile || m_AllowSpectators || m_Game.IsPlayer(m) || m.AccessLevel > AccessLevel.Player) { return(true); } m.SendMessage(0x40, "Spectators aren't allowed on the chessboard"); return(false); }
public override void OnDoubleClick(Mobile from) { if (m_Bounds.Width == 0) { // Not configured yet if (from.AccessLevel >= AccessLevel.GameMaster) { from.Target = new ChessTarget(from, "Target the north west corner of the chessboard you wish to create", OnBoardTarget); } else { from.SendMessage(0x40, "This chess board isn't ready for a game yet. Please contact a game master for assistance with its configuration."); } } else if (m_Game != null) { if (m_Game.IsPlayer(from) && m_Game.AllowGame) { m_Game.SendAllGumps(null, null); } else { from.SendMessage(0x40, "A chess game is currently in progress. Please try again later."); } } else { m_Game = new ChessGame(this, from, m_Bounds, m_BoardHeight); InvalidateProperties(); } }