示例#1
0
        private IEnumerator TurnDecision()
        {
            GameFlowData.Get().gameState = GameState.BothTeams_Decision;
            // TODO timebanks
            GameFlowData.Get().Networkm_willEnterTimebankMode           = false;
            GameFlowData.Get().Networkm_timeRemainingInDecisionOverflow = 0;

            foreach (ActorData actor in GameFlowData.Get().GetActors())
            {
                var turnSm = actor.gameObject.GetComponent <ActorTurnSM>();
                ArtemisServerGameManager.Get().ClearAbilityRequests(actor);
                actor.AppearAtBoardSquare(actor.TeamSensitiveData_authority.MoveFromBoardSquare);
                ArtemisServerMovementManager.Get().ClearMovementRequest(actor, true);
                turnSm.CallRpcTurnMessage((int)TurnMessage.TURN_START, 0);
            }
            ArtemisServerMovementManager.Get().UpdateTurn();
            ArtemisServerBarrierManager.Get().UpdateTurn();
            SharedEffectBarrierManager.Get().UpdateTurn();

            Log.Info("TurnDecision");

            while (GameFlowData.Get().GetTimeRemainingInDecision() > 0)
            {
                Log.Info($"Time remaining: {GameFlowData.Get().GetTimeRemainingInDecision()}");

                GameFlowData.Get().CallRpcUpdateTimeRemaining(GameFlowData.Get().GetTimeRemainingInDecision());
                yield return(new WaitForSeconds(2));
            }
        }
示例#2
0
        protected virtual void Awake()
        {
            if (instance == null)
            {
                instance = this;
            }

            foreach (var player in GameFlowData.Get().GetPlayers())
            {
                ActorTurnSM actorTurnSM = player.GetComponent <ActorTurnSM>();
                actorTurnSM.OnCmdGUITurnMessageCallback      += CmdGUITurnMessage;
                actorTurnSM.OnCmdRequestCancelActionCallback += CmdRequestCancelAction;
                ActorController actorController = player.GetComponent <ActorController>();
                actorController.OnCmdSelectAbilityRequestCallback += CmdSelectAbilityRequest;
            }
        }
示例#3
0
 protected virtual void OnDestroy()
 {
     if (instance == this)
     {
         instance = null;
     }
     if (GameFlowData.Get() != null)
     {
         foreach (var player in GameFlowData.Get().GetPlayers())
         {
             ActorTurnSM actorTurnSM = player.GetComponent <ActorTurnSM>();
             if (actorTurnSM != null)
             {
                 actorTurnSM.OnCmdGUITurnMessageCallback -= CmdGUITurnMessage;
             }
             ActorController actorController = player.GetComponent <ActorController>();
             if (actorController != null)
             {
                 actorController.OnCmdSelectAbilityRequestCallback -= CmdSelectAbilityRequest;
             }
         }
     }
 }