public void Associate(ComponentTypeFactory tf, Bag<Type> types, BitSet componentBits)
 {
     foreach (var t in types)
     {
         componentBits.Set(tf.GetIndexFor(t));
     }
 }
示例#2
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        /**
         * Returns whether this Aspect would accept the given set.
         */
        public bool IsInterested(BitSet componentBits)
        {
            // Check if the entity possesses ALL of the components defined in the aspect.
            if (!allSet.IsEmpty())
            {
                for (int i = allSet.NextSetBit(0); i >= 0; i = allSet.NextSetBit(i + 1))
                {
                    if (!componentBits.Get(i))
                    {
                        return false;
                    }
                }
            }

            // If we are STILL interested,
            // Check if the entity possesses ANY of the exclusion components, if it does then the system is not interested.
            if (!exclusionSet.IsEmpty() && exclusionSet.Intersects(componentBits))
            {
                return false;
            }

            // If we are STILL interested,
            // Check if the entity possesses ANY of the components in the oneSet. If so, the system is interested.
            if (!oneSet.IsEmpty() && !oneSet.Intersects(componentBits))
            {
                return false;
            }

            return true;
        }
        private void ToEntityIntBags(BitSet changed, BitSet deleted)
        {
            changedIds = changed.ToIntBag();
            deletedIds = deleted.ToIntBag();

            changed.Clear();
            deleted.Clear();
        }
 public void ProcessComponentIdentity(int id, BitSet componentBits)
 {
     foreach (var s in subscriptions)
     {
         EntitySubscription subscriber = s;
         subscriber.ProcessComponentIdentity(id, componentBits);
     }
 }
        internal EntityEditPool(EntityManager entityManager)
        {
            em = entityManager;

            edited = new Bag<EntityEdit>();
            alternateEdited = new Bag<EntityEdit>();
            editedIds = new BitSet();

            pendingDeletion = new BitSet();
        }
        public void Process(BitSet changed, BitSet deleted)
        {
            ToEntityIntBags(changed, deleted);

            // note: processAll != process
            //TODO subscriptions[0].ProcessAll(changedIds, deletedIds);
            
            foreach (var s in subscriptions)
            {
                EntitySubscription subscriber = s;
                subscriber.Process(changedIds, deletedIds);
            }
        }
        public EntitySubscription(World world, AspectPromise builder)
        {
            aspect = builder.Build(world);
            promise = builder;
            aspectCache = new BitSet();
            em = world.EntityManager;

            activeEntityIds = new BitSet();
            entities = new Bag<int>();

            listeners = new Bag<ISubscriptionListener>();

            insertedIds = new BitSet();
            removedIds = new BitSet();

            inserted = new Bag<int>();
            removed = new Bag<int>();
        }
示例#8
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 /// <summary>
 /// Performs the logical AND operation on this bit set and the
 /// complement of the given <code>bs</code>.  This means it
 /// selects every element in the first set, that isn't in the
 /// second set.  The result is stored into this bit set and is
 /// effectively the set difference of the two.
 /// </summary>
 /// <param name="bs">the second bit set</param>
 public void AndNot(BitSet bs)
 {
     int i = Math.Min(bits.Length, bs.bits.Length);
     while (--i >= 0)
         bits[i] &= ~bs.bits[i];
 }
示例#9
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 public Aspect()
 {
     this.allSet = new BitSet();
     this.exclusionSet = new BitSet();
     this.oneSet = new BitSet();
 }
 public RecyclingEntityFactory(EntityManager em)
 {
     this.em = em;
     recycled = new BitSet();
     limbo = new Queue<int>(64);
 }
示例#11
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 /// <summary>
 /// Performs the logical AND operation on this bit set and the
 /// given <code>set</code>.  This means it builds the intersection
 /// of the two sets.  The result is stored into this bit set.
 /// </summary>
 /// <param name="bs">the second bit set</param>
 public void And(BitSet bs)
 {
     int max = Math.Min(bits.Length, bs.bits.Length);
     int i;
     for (i = 0; i < max; ++i)
         bits[i] &= bs.bits[i];
     while (i < bits.Length)
         bits[i++] = 0;
 }
示例#12
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        // This is used by EnumSet for efficiency.
        public bool ContainsAll(BitSet other)
        {
            for (int i = other.bits.Length - 1; i >= 0; i--)
            {
                if ((bits[i] & other.bits[i]) != other.bits[i])
                    return false;
            }

            return true;
        }
示例#13
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 /// <summary>
 /// Performs the logical XOR operation on this bit set and the
 /// given <code>set</code>.  This means it builds the symmetric
 /// remainder of the two sets (the elements that are in one set,
 /// but not in the other).  The result is stored into this bit set,
 /// which grows as necessary.
 /// </summary>
 /// <param name="bs">the second bit set</param>
 public void XOr(BitSet bs)
 {
     Ensure(bs.bits.Length - 1);
     for (int i = bs.bits.Length - 1; i >= 0; i--)
         bits[i] ^= bs.bits[i];
 }
示例#14
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 /// <summary>
 /// Returns true if the specified BitSet and this one share at least one
 /// common true bit.
 /// </summary>
 /// <param name="set">the set to check for intersection</param>
 /// <returns>true if the sets intersect</returns>
 public bool Intersects(BitSet set)
 {
     int i = Math.Min(bits.Length, set.bits.Length);
     while (--i >= 0)
     {
         if ((bits[i] & set.bits[i]) != 0)
             return true;
     }
     return false;
 }
示例#15
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        /// <summary>
        /// Returns a new <code>BitSet</code> composed of a range of bits from
        /// this one.
        /// </summary>
        /// <param name="from">the low index (inclusive)</param>
        /// <param name="to">the high index (exclusive)</param>
        /// <returns></returns>
        public BitSet Get(int from, int to)
        {
            if (from < 0 || from > to)
                throw new ArgumentOutOfRangeException();
            BitSet bs = new BitSet(to - from);
            int lo_offset = from >> 6;
            if (lo_offset >= bits.Length || to == from)
                return bs;

            int lo_bit = from & LONG_MASK;
            int hi_offset = to >> 6;
            if (lo_bit == 0)
            {
                int len = Math.Min(hi_offset - lo_offset + 1, bits.Length - lo_offset);
                Array.Copy(bits, lo_offset, bs.bits, 0, len);
                if (hi_offset < bits.Length)
                    bs.bits[hi_offset - lo_offset] &= (1L << to) - 1;
                return bs;
            }

            int len2 = Math.Min(hi_offset, bits.Length - 1);
            int reverse = 64 - lo_bit;
            int i;
            for (i = 0; lo_offset < len2; lo_offset++, i++)
                bs.bits[i] = ((bits[lo_offset] >> lo_bit) | (bits[lo_offset + 1] << reverse));
            if ((to & LONG_MASK) > lo_bit)
                bs.bits[i++] = bits[lo_offset] >> lo_bit;
            if (hi_offset < bits.Length)
                bs.bits[i - 1] &= (1L << (to - from)) - 1;
            return bs;
        }
示例#16
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            /** Fetch unique identity for passed composition. */
            public int GetIdentity(BitSet components)
            {
                int i=0;
                foreach(var c in composition)
                { 
                    if (components.Equals(c))
                        return i;
                    i++;
                }

                composition.Add((BitSet)components.Clone());

                return composition.Size;
            }
示例#17
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 /// <summary>
 /// Fetches unique identifier for composition.
 /// </summary>
 /// <param name="componentBits">composition to fetch unique identifier for</param>
 /// <returns>Unique identifier for passed composition</returns>
 private int CompositionIdentity(BitSet componentBits)
 {
     int identity = identityResolver.GetIdentity(componentBits);
     if (identity > highestSeenIdentity)
     {
         World.AspectSubscriptionManager.ProcessComponentIdentity(identity, componentBits);
         highestSeenIdentity = identity;
     }
     return identity;
 }
 /// <summary>
 ///  A new unique component composition detected, check if this subscription's aspect is interested in it.
 /// </summary>
 /// <param name="i"></param>
 /// <param name="componentBits"></param>
 public void ProcessComponentIdentity(int id, BitSet componentBits)
 {
     aspectCache.Set(id, aspect.IsInterested(componentBits));
 }