public OverwatchModel(IEventAggregator events, MainManager mainManager, OverwatchSettings settings) : base(mainManager, settings, new OverwatchDataModel()) { _events = events; Name = "Overwatch"; ProcessName = "Overwatch"; Scale = 4; Enabled = Settings.Enabled; Initialized = false; MmfReader = new MmfReader("overwatchMmf"); LoadOverwatchCharacters(); }