/// <summary> /// Set the current render properties to those specified in the given packet. /// </summary> /// <param name="packet"></param> public void SetRenderProperties( SpriteBatchPropertiesPacket packet, bool ignoreDefaults = true, bool applyMatrix = false) { SetRenderProperties( packet.SpriteSortMode, packet.BlendState, packet.SamplerState, packet.DepthStencilState, packet.RasterizerState, packet.Effect, packet.Matrix, ignoreDefaults, applyMatrix); }