public override void ViewDidUnload() { base.ViewDidUnload(); if (_view != null) { _view.Dispose(); _view = null; } }
public override void ViewDidLoad() { base.ViewDidLoad(); AppDelegate.NavigationBar.SetBackButtonOn(this); SetBackgroundView(Util.IsLandscape()); if (_view != null) { _view.Dispose(); _view = null; } // Set up our custom ScrollView _view = new PieceFullView(View.Bounds); _view.BackgroundColor = UIColor.Clear; _view.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight; _view.ShowsVerticalScrollIndicator = false; _view.ShowsHorizontalScrollIndicator = false; _view.BouncesZoom = true; _view.Delegate = new ScrollViewDelegate(); // Added by me (snap back does not occur on device) _view.UserInteractionEnabled = true; _view.MultipleTouchEnabled = true; _view.ScrollsToTop = false; _view.PagingEnabled = false; View.AddSubview(_view); // Set up the ImageView that's going inside our scroll view UIImage image = UIImageEx.FromFile(_piece.Source); UIImageView iv = new UIImageView(image); image.Dispose(); iv.Layer.ShadowPath = UIBezierPath.FromRect(iv.Bounds).CGPath; iv.Layer.ShouldRasterize = true; iv.Layer.MasksToBounds = false; iv.Layer.ShadowColor = UIColor.Black.CGColor; iv.Layer.ShadowOpacity = 1.0f; iv.Layer.ShadowRadius = 10.0f; iv.Layer.ShadowOffset = new SizeF(0f, 1f); // Finish the ScrollView setup _view.ContentSize = iv.Frame.Size; _view.SetChildView(iv); _view.MaximumZoomScale = 2.0f; SetMinimumZoomForCurrentFrame(); _view.SetZoomScale(_view.MinimumZoomScale, false); }
public override void ViewDidUnload() { base.ViewDidUnload(); if(_view != null) { _view.Dispose(); _view = null; } }
public override void ViewDidLoad() { base.ViewDidLoad(); AppDelegate.NavigationBar.SetBackButtonOn(this); SetBackgroundView(Util.IsLandscape()); if(_view != null) { _view.Dispose(); _view = null; } // Set up our custom ScrollView _view = new PieceFullView(View.Bounds); _view.BackgroundColor = UIColor.Clear; _view.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight; _view.ShowsVerticalScrollIndicator = false; _view.ShowsHorizontalScrollIndicator = false; _view.BouncesZoom = true; _view.Delegate = new ScrollViewDelegate(); // Added by me (snap back does not occur on device) _view.UserInteractionEnabled = true; _view.MultipleTouchEnabled = true; _view.ScrollsToTop = false; _view.PagingEnabled = false; View.AddSubview(_view); // Set up the ImageView that's going inside our scroll view UIImage image = UIImageEx.FromFile(_piece.Source); UIImageView iv = new UIImageView(image); image.Dispose(); iv.Layer.ShadowPath = UIBezierPath.FromRect(iv.Bounds).CGPath; iv.Layer.ShouldRasterize = true; iv.Layer.MasksToBounds = false; iv.Layer.ShadowColor = UIColor.Black.CGColor; iv.Layer.ShadowOpacity = 1.0f; iv.Layer.ShadowRadius = 10.0f; iv.Layer.ShadowOffset = new SizeF(0f, 1f); // Finish the ScrollView setup _view.ContentSize = iv.Frame.Size; _view.SetChildView(iv); _view.MaximumZoomScale = 2.0f; SetMinimumZoomForCurrentFrame(); _view.SetZoomScale(_view.MinimumZoomScale, false); }