public string ReturnName() { if (soldier == null) { return(null); } return(soldier.Name()); }
public string NameText(BaseUnit soldier, int numberOfSoldiers, SpriteFont font, int endcost) { string text = soldier.Name(); text += soldier.Text(font); if (soldier is BaseHumanoid || soldier is Beast || soldier is CentaurSoldier || soldier is DryadSoldier) { text += "Total of Soldiers: " + numberOfSoldiers.ToString() + System.Environment.NewLine + "Cost of Regiment: " + endcost + " pts" + System.Environment.NewLine; } return(text); }