internal Ranged(RangedSlot rangedSlot, AttackPower attackPower, Hit hit, Crit crit) { RangedSlot = rangedSlot; AttackPower = attackPower; Hit = hit; Crit = crit; }
private static void LoadRanged(Character character, Stats stats, XmlNode searchResults) { //<ranged> // <weaponSkill rating="0" value="350"/> // <damage dps="295.7" max="823" min="668" percent="0" speed="2.52"/> // <speed hastePercent="0.00" hasteRating="0" value="2.52"/> // <power base="831" effective="1662" increasedDps="118.0" petAttack="365.64" petSpell="213.90"/> // <hitRating increasedHitPercent="4.95" value="78"/> // <critChance percent="30.55" plusPercent="13.14" rating="290"/> //</ranged> XmlNode characterNode = searchResults.SelectSingleNode("characterTab/ranged"); XmlNode rangedSkillNode = characterNode.SelectSingleNode("weaponSkill"); XmlNode rangedDpsNode = characterNode.SelectSingleNode("damage"); XmlNode rangedSpeedNode = characterNode.SelectSingleNode("speed"); R.RangedSlot rangedSlot = new R.RangedSlot( Convert.ToInt32(rangedSkillNode.Attributes["value"].Value), Convert.ToDouble(rangedDpsNode.Attributes["dps"].Value, Util.NumberFormatter), Convert.ToInt32(rangedDpsNode.Attributes["min"].Value), Convert.ToInt32(rangedDpsNode.Attributes["max"].Value), Convert.ToDouble(rangedDpsNode.Attributes["speed"].Value, Util.NumberFormatter)); XmlNode apNode = characterNode.SelectSingleNode("power"); R.AttackPower attackPower = new R.AttackPower( Convert.ToInt32(apNode.Attributes["base"].Value), Convert.ToInt32(apNode.Attributes["effective"].Value), Convert.ToDouble(apNode.Attributes["increasedDps"].Value, Util.NumberFormatter), Convert.ToDouble(apNode.Attributes["petAttack"].Value, Util.NumberFormatter), Convert.ToDouble(apNode.Attributes["petSpell"].Value, Util.NumberFormatter)); XmlNode hitNode = characterNode.SelectSingleNode("hitRating"); R.Hit hit = new R.Hit( Convert.ToInt32(hitNode.Attributes["value"].Value), Convert.ToDouble(hitNode.Attributes["increasedHitPercent"].Value, Util.NumberFormatter), character.Level); XmlNode critNode = characterNode.SelectSingleNode("critChance"); R.Crit crit = new R.Crit( Convert.ToInt32(critNode.Attributes["rating"].Value), Convert.ToDouble(critNode.Attributes["percent"].Value, Util.NumberFormatter), Convert.ToDouble(critNode.Attributes["plusPercent"].Value, Util.NumberFormatter)); Ranged ranged = new Ranged(rangedSlot, attackPower, hit, crit); stats.Ranged = ranged; }