示例#1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            SpriteBatch = new SpriteBatch(GraphicsDevice);

            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            base.Initialize();
        }
示例#2
0
文件: Screen.cs 项目: jtan189/Armalia
 public Screen(ArmaliaGame game, ScreenManager manager)
 {
     this.game = game;
     this.manager = manager;
 }
示例#3
0
 public SplashScreen(ArmaliaGame game, ScreenManager manager, String splashFilename)
     : base(game, manager)
 {
     this.splashFilename = splashFilename;
 }