/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Create a new SpriteBatch, which can be used to draw textures. SpriteBatch = new SpriteBatch(GraphicsDevice); screenManager = new ScreenManager(this); Components.Add(screenManager); base.Initialize(); }
public Screen(ArmaliaGame game, ScreenManager manager) { this.game = game; this.manager = manager; }
public SplashScreen(ArmaliaGame game, ScreenManager manager, String splashFilename) : base(game, manager) { this.splashFilename = splashFilename; }