/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here kinect = KinectSensor.KinectSensors[0]; kinect.Start(); kinect.SkeletonStream.Enable(); kinect.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30); kinect.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(kinect_AllFramesReady); arkanoid = new Arkanoid(Content); arkanoid.Initialize(); base.Initialize(); }
private void Game_Load(object sender, EventArgs e) { BackgroundImage = Image.FromFile("../../../Sprites/BackgroundGame.png"); BackgroundImageLayout = ImageLayout.Stretch; //se instancia un usuario anUser = new User(); //ventana donde se ingresa el nickname Nickname nick = new Nickname(anUser); nick.ShowDialog(); //se recibe el nombre que retorna la ventana del nickname desde su metodo UnUser anUser = nick.UnUser(); //se instancia el UC del juego gameArkanoid = new Arkanoid(anUser); gameArkanoid.Dock = DockStyle.Fill; gameArkanoid.Height = Height; gameArkanoid.Width = Width; Controls.Add(gameArkanoid); }