示例#1
0
 private static void Server_OnAcceptSocketEvent(SilverSocket socket)
 {
     try
     {
         lock (Clients)
         {
             Utilities.Logger.Infos("Client @connected@ on game server @<" + socket.IP + ">@");
             var client = new GameClient(socket);
             Clients.Add(client);
         }
     }
     catch (Exception e)
     {
         Utilities.Logger.Error("Can't @accept connection@ on game server : " + e.ToString());
     }
 }