private static void Server_OnAcceptSocketEvent(SilverSocket socket) { try { lock (Clients) { Utilities.Logger.Infos("Client @connected@ on game server @<" + socket.IP + ">@"); var client = new GameClient(socket); Clients.Add(client); } } catch (Exception e) { Utilities.Logger.Error("Can't @accept connection@ on game server : " + e.ToString()); } }